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Sid Meier's Civilization VI: Rise and Fall

Feb 07, 2018 9 years ago
Announcement Trailer 1 / 2
Type Base game 2018 Genres StrategyTurn-based strategy (TBS) Companies 2K Games · Publisher · Firaxis Games · Developer Follow Log in to follow

"The Civilization VI: Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. The expansion introduces new Great Ages, Loyalty, and Governors systems, expands existing Diplomacy and Government systems, and adds eight new civilizations, nine new leaders, a variety of new units, districts, wonders, buildings, and more. Can you lead your people into a Golden Age of prosperity? Or will your empire face the challenges of a Dark Age?"

What it’s like

Rise and Fall transforms the sprawling empire-building of Civilization VI by introducing dynamic historical cycles that prevent stagnation. The core experience remains a deep, turn-based management simulation where players balance expansion with internal stability. This expansion significantly enhances strategic depth through the Loyalty system, which forces players to manage city happiness and borders actively, and the Governors mechanic, which adds tactical nuance to district development. The Great Ages system creates a compelling narrative arc within each match, rewarding long-term planning with powerful buffs during Golden Ages while penalizing poor management with debilitating Dark Ages. These mechanics encourage varied playstyles and replayability, as players must adapt their strategies to the shifting tides of history rather than relying on static meta-builds. The addition of new civilizations and leaders further enriches the diplomatic landscape, making every game feel distinct. Ultimately, it refines the core loop, adding layers of complexity that reward thoughtful decision-making and long-term vision.

Strong in Exploration / WorldGameplay / MechanicsProgression / ReplayabilitySystems Depth / Build VarietyAudio / MusicCo-op / MultiplayerCombatPacingPolish / PerformanceSimulation / ManagementVisuals / Art

Keep in mind The steep learning curve for new players can be overwhelming due to the sheer volume of interconnected systems. · Existing content may feel redundant if you have already mastered the base game's mechanics.

AI-generated from catalog data, informed by reviews from aspyr.com, en.wikipedia.org, metacritic.com, civilization.fandom.com, cgmagonline.com.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release Feb 07, 20189 years ago
Mac Worldwide Full release Feb 07, 20189 years ago
PC (Microsoft Windows) Worldwide Full release Feb 07, 20189 years ago

Reviews

80Critics · 6 71Players · 21

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