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Sid Meier's Civilization VI: Gathering Storm

Feb 13, 2019 8 years ago
Type Base game 2019 Genres StrategyTurn-based strategy (TBS) Companies 2K Games · Publisher · Firaxis Games · Developer Follow Log in to follow

In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before. Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues. The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass. In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.

What it’s like

Gathering Storm transforms the classic 4X loop by introducing a dynamic, living world that reacts to your civilization's growth. The core experience shifts from mere expansion to survival and adaptation, driven by new climate mechanics where global warming triggers escalating natural disasters like floods and storms. These events force players to balance industrial progress with environmental stewardship, adding a layer of strategic risk management rarely seen in the genre. The World Congress introduces diplomatic depth, requiring negotiation on critical global issues rather than just military might. With eight new civilizations, nine leaders, and seven wonders, the content density is high, offering significant replayability through varied victory conditions and emergent scenarios. The tone is one of grand historical stakes, where your technological choices have tangible, often catastrophic, consequences for the planet. It feels like a sophisticated simulation of geopolitical and ecological pressure, rewarding players who master both macro-management and crisis response.

Strong in Gameplay / MechanicsProgression / ReplayabilitySimulation / ManagementSystems Depth / Build VarietyAtmosphere / MoodAudio / MusicCo-op / MultiplayerDifficulty / ChallengeExploration / WorldPacingPolish / PerformanceVisuals / Art

Keep in mind The game can feel punishingly random due to disaster frequency and severity, which may frustrate players seeking pure control over their destiny. Additionally, the steep learning curve for new mechanics might overwhelm casual strategy fans compared to the base game.

AI-generated from catalog data, informed by reviews from metacritic.com, choicestgames.com, aspyr.com, en.wikipedia.org.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release Feb 13, 20198 years ago
Mac Worldwide Full release Feb 13, 20198 years ago
PC (Microsoft Windows) Worldwide Full release Feb 13, 20198 years ago

Reviews

85Critics · 4 82Players · 38

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