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Sid Meier's Civilization V

Sep 21, 2010 16 years ago
Type Base game 2010 Genres SimulatorStrategyTurn-based strategy (TBS) Companies Aspyr Media · Publisher · Mastertronic · Publisher · Firaxis Games · Developer · 2K Games · Publisher Follow Log in to follow

Sid Meier's Civilization V is a turn-based strategy game in which players lead a civilization from the ancient era through the future. Players found cities, research technologies, build improvements, train military units, and engage in diplomacy with AI or human opponents. Victory can be achieved through domination, science, culture, diplomacy, or by having the highest score when time runs out. The game features a hex-based tile system, city-states as minor factions, and ranged combat that prevents unit stacking on a single tile.

What it’s like

Civilization V offers a sprawling, hex-based sandbox where you guide a nation from the Stone Age to the Information Era. The experience is defined by its 'boardgame' feel, emphasizing tactical positioning and resource management over narrative. You explore a randomly generated world, expand your empire by founding cities, and exploit resources through complex tech and civic trees. Combat is grid-based and highly tactical, rewarding unit placement and combined arms strategies. The structure is open-ended; there is no fixed plot, only the self-directed goal of achieving victory via domination, science, culture, or diplomacy. While it lacks a traditional story, the emergent narratives of rise and fall provide deep engagement. The interface is slick and accessible, making complex systems manageable for newcomers while retaining immense depth for veterans.

Strong in CombatExploration / WorldGameplay / MechanicsProgression / ReplayabilitySystems Depth / Build VarietyCo-op / MultiplayerDifficulty / ChallengePacingPolish / PerformanceSimulation / ManagementVisuals / Art

Keep in mind Late-game turns can become excessively long as map size and unit counts increase, leading to significant time commitment. · AI diplomacy can feel rigid or illogical at times, lacking the nuance of human interaction.

AI-generated from catalog data, informed by reviews from pcgamer.com, metacritic.com, gamefaqs.gamespot.com, cnet.com, steamcommunity.com.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release Sep 21, 201016 years ago
Mac Worldwide Full release Sep 21, 201016 years ago
PC (Microsoft Windows) Worldwide Full release Sep 21, 201016 years ago

Reviews

87Critics · 5 85Players · 1148

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