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Sid Meier's Civilization V: Gods & Kings

Jun 22, 2012 14 years ago
Type Base game 2012 Genres SimulatorStrategyTurn-based strategy (TBS) Companies Firaxis Games · Developer · 2K Games · Publisher · Aspyr Media · Publisher Follow Log in to follow

Sid Meier's Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying your spies in enemy cities in order to steal information and technology. As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.

What it’s like

Gods & Kings transforms the base Civilization V experience from a solid foundation into a deeply strategic masterpiece. By reintroducing religion and espionage, it adds crucial layers of soft power that complement military might, forcing players to manage internal stability and foreign influence alongside territorial expansion. The reworked combat system, with its granular health pools and unit positioning, makes warfare feel tactical and consequential rather than abstract. New civilizations and wonders provide fresh strategic identities, while city-state quests offer varied diplomatic avenues. The tone is one of historical grandeur and cold calculation, where every decision ripples through centuries. Structurally, it encourages multiple playstyles—cultural victories via faith, scientific dominance supported by spies, or total conquest through superior tactics. It is a dense, rewarding simulation of empire-building that rewards long-term planning and adaptive strategy.

Strong in CombatGameplay / MechanicsProgression / ReplayabilitySimulation / ManagementSystems Depth / Build VarietyAudio / MusicCo-op / MultiplayerDifficulty / ChallengeExploration / WorldPacingPolish / PerformanceVisuals / Art

Keep in mind Requires significant time investment for each match, which can feel tedious in later eras. The steep learning curve may overwhelm players seeking casual, quick sessions.

AI-generated from catalog data, informed by reviews from en.wikipedia.org, metacritic.com, ign.com, strategywiki.org, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release Jun 19, 201214 years ago
Mac Worldwide Full release Jun 19, 201214 years ago
PC (Microsoft Windows) Worldwide Full release Jun 22, 201214 years ago

Reviews

83Critics · 6 85Players · 59

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