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Command & Conquer: Red Alert 3

Mar 23, 2009 17 years ago
Cast Announcement Trailer 1 / 2
Type Base game 2008 Genres Real Time Strategy (RTS)SimulatorStrategy Companies toneworx GmbH · Supporting · Synthesis International S.r.l · Supporting · Estudios EXA S.L. · Supporting · POP Sound · Supporting · EA Worldwide Motion Capture Studio · Supporting · Beachhouse Films · Supporting · Steve Juliani Music · Supporting · Pinewood Studios · Supporting · La Marque Rose · Supporting · Virtuos · Supporting · The Skywalker Symphony Orchestra and Choir · Supporting · Shadowplay Studio · Supporting · The Cinesoup Consortium · Supporting · Original Force 3D · Supporting · Presto - Prekladatelsk Centrum s.r.o · Supporting · TransGaming Technologies · Supporting · Vykarian · Supporting · Electronic Arts · Publisher · Whoodoo EFX, Inc. · Supporting · Hollywood-DI · Supporting · Skywalker Sound · Supporting · Gamespy Professional Services · Supporting · SoftClub · Supporting · The Third Floor · Supporting · Fontoló Studió Ltd. · Supporting · EA Los Angeles · Developer · Início Localization Services · Supporting · Phoenix Sound · Supporting · Albion Localisations · Supporting · Ideal Audio Inc. · Supporting Follow Log in to follow

Command & Conquer: Red Alert 3 is set in an alternate reality from World War II, in which the Western Allies fought the Soviet Union. In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the Empire of the Rising Sun, is created and all three sides go to war.

What it’s like

Red Alert 3 delivers a raucous, over-the-top alternate history where time travel gone wrong pits the Allies, Soviets, and Empire of the Rising Sun against each other. The experience is defined by its irreverent tone and campy humor, featuring live-action cutscenes with exaggerated performances that parody Cold War tropes and military propaganda. Gameplay focuses on fast-paced, action-oriented RTS mechanics rather than deep strategic simulation, emphasizing base building on land and water alongside chaotic unit combat. The campaign offers a co-operative structure across three distinct factions, each with unique units and tech trees, providing varied playstyles without overwhelming complexity. Visually, it presents a vibrant, stylized aesthetic with particle-heavy effects, while the audio design stands out for its energetic soundtrack and memorable voice acting. It prioritizes fun and accessibility over gritty realism, creating a lighthearted yet engaging strategic experience that feels like a high-energy arcade match.

Strong in Audio / MusicCharactersWriting / DialogueAtmosphere / MoodCombatGameplay / MechanicsPacingStory / NarrativeVisuals / Art

Keep in mind The multiplayer community is largely inactive due to age, making the co-op campaign or skirmish against AI the primary way to play. · Strategic depth is intentionally shallow; players seeking complex economic management or realistic military simulation may find it too simplistic.

AI-generated from catalog data, informed by reviews from startupdaily.net, gamesradar.com, metacritic.com, ign.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Oct 28, 200818 years ago
Xbox 360 Worldwide Full release Nov 10, 200818 years ago
Mac Worldwide Full release Mar 01, 200917 years ago
PlayStation 3 Worldwide Full release Mar 23, 200917 years ago

Reviews

75Critics · 4 74Players · 222

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