← Browse

Command & Conquer 3: Tiberium Wars

Aug 28, 2007 19 years ago
Type Base game 2007 Genres Real Time Strategy (RTS)SimulatorStrategy Companies Electronic Arts · Publisher · EA Los Angeles · Developer · TransGaming Technologies · Developer Follow Log in to follow

MultiplayerNote: As of June 2014, our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, EA does not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameSpy platform have ended. 
 About the GameThe year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the future of RTS gaming by bringing you back to where it all began: the Tiberium Universe. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive global assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Featuring state-of-the-art next-generation graphics, an epic story, and truly innovative features such as the ability to transform online battles into a spectator sport, Command & Conquer is about to reinvent RTS gaming … again. Welcome back, Commander. Fast, Fluid, Fun — The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips. 35+ Single Player Missions — In a vast open-world theater of war where each decision you make matters, you’ll experience one cohesive, epic story told from the unique perspective of all three warring factions. Story Like You’ve Never Seen — High-definition, live action video sequences that seamlessly tie the game’s epic story together feature an unparalleled, diverse Hollywood cast, including talent from Star Wars, Starship Troopers, Battlestar Galactica, LOST, and House and the return of Joe Kucan as Kane. AI with Distinct Styles of Play — The game AI matches your style of play—choose from play styles such as ‘rushing’, ‘turtling’, and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge. New Ways to Attack — Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful, never-before-seen super-units. Technology Makes the World Come Alive — Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects. Intuitive and Evolved Interface — A fully evolved side-bar interface allows you to completely manage your base operations while never leaving the action.

What it’s like

Command & Conquer 3: Tiberium Wars delivers a high-octane, cinematic real-time strategy experience set in a dystopian future where an alien mineral, Tiberium, is terraforming Earth. The narrative unfolds through three distinct campaigns, allowing players to experience the conflict from the perspectives of the Global Defense Initiative, the Brotherhood of Nod, and the mysterious alien Scrin. This structure provides a rich, multi-faceted view of the war without relying on complex branching paths, instead focusing on cohesive, escalating tension. The writing is sharp and satirical, anchored by iconic villainy and memorable dialogue that defines the series' tone. Visually, the game is a spectacle of particle effects, destructible environments, and live-action cutscenes featuring Hollywood talent, creating an immersive atmosphere of chaotic warfare. Gameplay remains true to C&C roots with fast-paced resource management and unit production, but introduces unique faction mechanics—such as Nod’s stealth tech and GDI’s heavy armor—that add strategic depth. The experience is polished, responsive, and adrenaline-fueled, prioritizing immediate tactical satisfaction over slow-building simulation.

Strong in Atmosphere / MoodAudio / MusicCharactersCombatGameplay / MechanicsVisuals / ArtDifficulty / ChallengePacingPolish / PerformanceStory / NarrativeSystems Depth / Build VarietyWriting / Dialogue

Keep in mind The online multiplayer infrastructure is defunct, leaving only local or LAN play viable for competitive experiences. Additionally, the campaign structure is linear with no branching choices, which may disappoint players seeking narrative replayability or complex strategic depth typical of grand strategy titles.

AI-generated from catalog data, informed by reviews from metacritic.com, mobygames.com, eurogamer.net, ign.com, gamesradar.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Mar 28, 200719 years ago
Xbox 360 Worldwide Full release May 10, 200719 years ago
Mac Worldwide Full release Aug 28, 200719 years ago

Reviews

84Critics · 4 80Players · 199

More like this