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Soldier of Fortune: Payback

Mar 05, 2008 18 years ago
Trailer 1 / 2
Type Base game 2007 Genres Shooter Companies Cauldron HQ · Developer · Activision Value · Publisher Follow Log in to follow

Soldier of Fortune: Payback is a first-person shooter video game and the third installment of the Soldier of Fortune game series. Unlike the previous two Soldier of Fortune games, which were developed by Raven Software utilizing the Quake 2 and Quake 3 engines, Payback was developed by Cauldron HQ, developed with Cauldron's in-house CloakNT engine, used in their previous first person shooter game, Chaser. It is the first game of the series released for the Xbox 360 and PlayStation 3. The game was released on 14 November 2007.

What it’s like

Soldier of Fortune: Payback is a fast-paced, arcade-style first-person shooter that prioritizes visceral spectacle over narrative depth or tactical complexity. The experience centers on high-octane combat where the primary draw is the exaggerated gore system; players are encouraged to trigger spectacular dismemberment and instant kills rather than engage in strategic warfare. Structurally, it offers a straightforward single-player campaign that moves quickly through linear levels, providing immediate gratification but lacking the longevity or intricate plotting of its predecessors. The multiplayer component serves as a robust counterpoint, offering dedicated servers for competitive modes like Capture the Flag, which remains the game's strongest suit. While the modern military setting and weapon customization provide a familiar framework, the craft is defined by its 'guilty pleasure' appeal: simple, repetitive, yet undeniably satisfying action loops that rely on shock value and reflex rather than artistic merit or deep simulation.

Strong in CombatCo-op / MultiplayerGameplay / Mechanics

Keep in mind The single-player campaign is notably short and linear, offering little reason to linger once the gore novelty wears off. The narrative and character development are virtually non-existent, making it unsuitable for players seeking a compelling story or emotional engagement.

AI-generated from catalog data, informed by reviews from metacritic.com, xboxachievements.com, ign.com, mobygames.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Nov 13, 200719 years ago
Xbox 360 Worldwide Full release Dec 07, 200719 years ago
PlayStation 3 Worldwide Full release Mar 05, 200818 years ago

Reviews

50Critics · 4 40Players · 38

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