James Bond 007: Quantum of Solace
Nov 20, 2008 18 years ago
007: Quantum of Solace is a James Bond video game based on the films Casino Royale and Quantum of Solace. Several different versions of the game were released across seven platforms, with the PlayStation 3, Xbox 360, Wii and PC designed as first-person shooters and the PlayStation 2 and Nintendo DS as third-person shooters. It is powered by the Call of Duty 4 game engine. The core gameplay in Quantum of Solace is that of a first-person shooter. Throughout the game, however, the view will switch to a third-person view to emphasize that the player is playing as James Bond. This third-person view will be used with a cover system and quick time events, among other scenarios. An example is using quick time events to chase Mollaka during a level that is a recreation of the construction site chase at the beginning of the Casino Royale film.
What it’s like
Quantum of Solace delivers a kinetic, cinematic action experience rooted in the sleek espionage of its film sources. As a licensed tie-in, it prioritizes spectacle over substance, utilizing the robust Call of Duty 4 engine to create a polished first-person shooter that emphasizes fast-paced gunplay and environmental interaction. The game features a dynamic camera system that shifts between first-person and third-person perspectives to highlight Bond’s agility during parkour sequences and stealth takedowns. While the narrative serves primarily as a framework for set pieces rather than deep character study, the atmosphere captures the high-stakes tension of modern spy thrillers. Multiplayer modes offer competitive variety, though the single-player campaign is linear and scripted, focusing on delivering adrenaline-fueled moments rather than meaningful player agency or long-term replayability.
Strong in Audio / MusicCo-op / MultiplayerCombatGameplay / MechanicsPacing
Keep in mind The narrative is thin and serves only as a backdrop for action; expect minimal character depth or plot originality. · Replay value is low outside of multiplayer, as the single-player campaign is linear with limited branching or strategic depth.
AI-generated from catalog data, informed by reviews from gamecritics.com, empireonline.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Xbox 360 | Worldwide | Full release | Oct 31, 200818 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Nov 20, 200818 years ago |
| PlayStation 3 | Worldwide | Full release | Nov 20, 200818 years ago |