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Medal of Honor: Warfighter

Oct 23, 2012 14 years ago
Trailer 1 / 2
Type Base game 2012 Genres Shooter Companies Electronic Arts · Publisher · Danger Close · Developer Follow Log in to follow

A direct sequel to EA's 2010 franchise reboot, Medal of Honor: Warfighter once again puts Xbox 360 gamers in the role of elite Tier 1 operators as they battle the world's most dangerous terrorists in places like the Philippines, Bosnia, and Somalia. The single-player story follows the life of Tier 1 soldier Preacher as he struggles to readjust to civilian life, only to have his world rocked when a massive PETN bomb goes off on U.S. soil. Players then join familiar characters Stump, Mother, and Voodoo as they attempt to track down the source of the explosives. Though the game is still built on EA DICE's Frostbite 2 engine, Danger Close Games handled all development of Warfighter, including the new Fireteam multiplayer mode in which two players join forces to share health and ammo during battle. Gamers can select special Tier 1 soldiers from ten different countries, including Germany, South Korea, Russia, and three different branches of the U.S. military, and then choose from the Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops character classes. As many as 20 players can compete across eight different maps in a variety of modes, including Combat Mission, Team Deathmatch, and Sector Control.

What it’s like

Medal of Honor: Warfighter delivers a visceral, high-fidelity military shooter experience rooted in the gritty reality of modern special operations. Built on DICE’s Frostbite 2 engine, it prioritizes sensory immersion over narrative complexity, offering players a polished, cinematic campaign that feels more like an interactive blockbuster film than a deep role-playing adventure. The core loop focuses on intense, fast-paced firefights and tactical stealth sequences across realistic international locales, emphasizing authentic weapon handling and environmental destruction. While the single-player story is linear and somewhat confused, the multiplayer component shines as a robust, classic arena shooter with extensive progression systems and diverse class-based customization. The game’s greatest strength lies in its technical execution; every explosion, bullet impact, and ambient sound is rendered with exceptional clarity, creating an atmosphere of relentless tension and adrenaline. It is a masterclass in audiovisual presentation for fans of straightforward, action-oriented combat.

Strong in Audio / MusicPolish / PerformanceVisuals / ArtAtmosphere / MoodCo-op / MultiplayerCombatGameplay / MechanicsPacing

Keep in mind The single-player campaign suffers from a disjointed narrative and linear structure that may feel hollow to players seeking deep storytelling or meaningful choices. Additionally, the multiplayer, while polished, lacks the innovative map design and scale found in competing titles like Battlefield, making it feel somewhat generic after extended play.

AI-generated from catalog data, informed by reviews from gamesradar.com, pcgamer.com, vgtimes.com, gamerfuzion.com, metacritic.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Oct 23, 201214 years ago
PlayStation 3 Worldwide Full release Oct 23, 201214 years ago
Wii U Worldwide Full release Oct 23, 201214 years ago
Xbox 360 Worldwide Full release Oct 23, 201214 years ago

Reviews

49Critics · 9 62Players · 159

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