Medal of Honor
Oct 14, 2010 16 years ago
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are selected when it is crucial that a mission must not fail. They are the Tier 1 Operators. There are over 2 million active soldiers. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a level above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and developed with actual Tier 1 Operators from this elite community. Players step into the boots of these warriors and apply their unique skill sets to fight a new enemy in the most unforgiving and hostile conditions of present day Afghanistan.
What it’s like
Medal of Honor (2010) attempts to ground the modern military shooter genre in gritty realism, casting players as elite Tier 1 Operators in contemporary Afghanistan. The experience is defined by a linear, mission-based structure that emphasizes tactical precision over open-world freedom. Visually and sonically, it delivers high-fidelity production values, with realistic weapon handling, impactful audio design, and detailed environmental art that aim to immerse the player in the chaos of modern warfare. The narrative leans into a serious, political-thriller tone, utilizing military jargon and authentic operational procedures to create a sense of authenticity. While the single-player campaign offers a straightforward, action-oriented progression through scripted events, it lacks deep narrative complexity or character development. The multiplayer component introduces class-based combat with cooperative elements, focusing on team coordination and competitive objectives rather than individual heroics.
Strong in Audio / MusicCo-op / MultiplayerCombatVisuals / Art
Keep in mind The single-player campaign is heavily criticized for its linear design and lack of meaningful player agency, feeling more like a cinematic shooter than an interactive experience. · The game suffers from tonal inconsistency, swinging between serious military realism and arcade-like action sequences that undermine its attempt at authenticity.
AI-generated from catalog data, informed by reviews from pcgamer.com, metacritic.com, ign.com, en.wikipedia.org, steambase.io.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Linux | Worldwide | Full release | Oct 12, 201016 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Oct 12, 201016 years ago |
| Xbox 360 | Worldwide | Full release | Oct 12, 201016 years ago |
| PlayStation 3 | Worldwide | Full release | Oct 14, 201016 years ago |