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Close Combat: First to Fight

Nov 10, 2009 17 years ago
Type Base game 2005 Genres ShooterStrategy Companies 2K Games · Publisher · MacSoft Games · Publisher · Destineer · Developer · Take-Two Interactive · Publisher Follow Log in to follow

Close Combat: First to Fight is an authentic, team-based first-person shooter created under the direction of active-duty United States Marines fresh from the front lines of combat in Iraq and Afghanistan. Set in a modern mid-eastern urban battleground, players lead a four-man Marine fire team through the perils of modern urban combat. Together with the United States Marine Corps and Atomic Games, Destineer has created First to Fight as a training simulation for use by the Marine Corps and has now made it available to gamers.

What it’s like

Close Combat: First to Fight prioritizes visceral tactical authenticity over narrative flair or graphical polish. Set in a tense modern Middle Eastern urban environment, the experience simulates the claustrophobic and lethal nature of close-quarters combat under the guidance of active-duty Marines. The core loop revolves around commanding a four-man fire team through high-stakes missions where positioning, line-of-sight management, and squad coordination are paramount. Combat is unforgiving and realistic, demanding careful planning rather than reflexive shooting. While the single-player campaign serves as a structured tutorial for these mechanics, the game truly shines in its cooperative multiplayer modes, where communication with human teammates transforms the tactical simulation into a dynamic team sport. The tone is gritty and serious, focusing on the weight of military engagement rather than cinematic heroism.

Strong in CombatAtmosphere / MoodCo-op / MultiplayerDifficulty / ChallengeGameplay / Mechanics

Keep in mind The visual and audio presentation feels dated compared to modern shooters, which may detract from immersion for some players. Additionally, the single-player AI can be inconsistent, making the cooperative multiplayer mode significantly more rewarding and essential for a complete experience.

AI-generated from catalog data, informed by reviews from pluggedin.com, metacritic.com, mobygames.com, ign.com, gamespot.com, videogamer.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox Worldwide Full release Apr 06, 200521 years ago
Mac Worldwide Full release Apr 18, 200521 years ago
PC (Microsoft Windows) Worldwide Full release Apr 18, 200521 years ago
Wii Worldwide Full release Nov 10, 200917 years ago

Reviews

68Critics · 3

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