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Tom Clancy's Ghost Recon: Future Soldier

Jun 26, 2012 14 years ago
Trailer 1 / 3
Type Base game 2012 Genres AdventureShooter Companies Red Storm Entertainment · Supporting · Ubisoft Paris · Developer · Ubisoft Entertainment · Publisher Follow Log in to follow

The story of a Vengeance, the history of a secret war. When a stolen military grade bomb takes out a Ghost squad, a new Ghost Unit must track down the source of the weapons. But the trail Kozak, Ghost Lead, Pepper and 30K follow leads around the world, into the corridors of power where rebellion and war are brewing. Soon, the Ghosts are all that stands between the world and a devastating global conflict.

What it’s like

Ghost Recon: Future Soldier delivers a visceral, tactical third-person shooter experience set in a near-future conflict zone. The premise follows an elite Ghost squad tracking down stolen military technology across diverse global locations, establishing a tone of high-stakes modern warfare blended with speculative tech. Structurally, the game prioritizes player agency through its 'Ghost Vision' system, allowing for extensive reconnaissance, stealth takedowns, and dynamic cover-based combat. The craft shines in its mechanical depth; players must coordinate fireteams, utilize gadgetry, and adapt to procedural mission elements to succeed. While the narrative serves primarily as a framework for action, the atmosphere is heavily supported by realistic sound design and gritty visuals that emphasize the chaos of battle. The experience is defined by its balance of strategic planning and high-octane execution, offering significant replayability through varied difficulty settings and cooperative multiplayer modes that encourage teamwork and tactical synergy.

Strong in Co-op / MultiplayerCombatAtmosphere / MoodAudio / MusicDifficulty / ChallengeGameplay / MechanicsPacingProgression / ReplayabilityVisuals / Art

Keep in mind The narrative and character development are thin, serving merely as a backdrop for the gameplay rather than offering emotional depth or compelling storytelling. · Replay value diminishes significantly after completing the campaign; without active multiplayer engagement, the single-player content can feel repetitive due to limited mission variety.

AI-generated from catalog data, informed by reviews from metacritic.com, ign.com, en.wikipedia.org, gamesradar.com, youtube.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release May 22, 201214 years ago
PlayStation 3 Worldwide Full release May 25, 201214 years ago
PC (Microsoft Windows) Worldwide Full release Jun 26, 201214 years ago

Reviews

75Critics · 10 72Players · 107

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