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Tom Clancy's Ghost Recon Advanced Warfighter

Mar 07, 2012 14 years ago
Type Base game 2006 Genres ShooterSimulatorStrategyTactical Companies Darkworks · Developer · Ubisoft Paris · Developer · Ubisoft Shanghai · Developer · GRIN · Developer · Ubisoft Entertainment · Publisher Follow Log in to follow

The year is 2013 and you play as Captain Mitchell, commander of a Ghost Recon team, on a mission in Mexico City where rebels are attempting a coup, putting Mexico and the USA in danger. To deal with the different situations you have to face, taking out AA-guns or defending injured personnel until the rescue team arrives, you do not only have access to top-notch weapons like the different versions of the MR-C, but also to futuristic equipment like a drone that flies over the battlefield to spot enemy units.

What it’s like

Ghost Recon Advanced Warfighter delivers a crisp, tactical third-person shooter experience set in a near-future conflict. The premise involves leading Ghost Recon operatives against a rebel insurgency in Mexico City, utilizing advanced military technology to gain the upper hand. The core appeal lies in its innovative 'drone mode,' allowing players to scout enemy positions and call in precise airstrikes, blending real-time action with strategic planning. Visually, it was a landmark title for its time, featuring cutting-edge graphics that emphasized clarity and environmental detail. The tone is serious and grounded, focusing on military professionalism rather than cinematic flair. Combat is fast-paced but requires tactical awareness, rewarding players who use cover and coordination effectively. While the narrative serves primarily as a framework for action, the gameplay loop of planning via drone and executing assaults remains engaging. The multiplayer component extends this tactical depth into competitive skirmishes.

Strong in CombatVisuals / ArtAtmosphere / MoodAudio / MusicCo-op / MultiplayerDifficulty / ChallengeGameplay / MechanicsPacing

Keep in mind The single-player campaign is relatively short and linear, lacking significant replay value beyond difficulty settings. · Online multiplayer infrastructure has largely vanished, making the co-op experience difficult to access today.

AI-generated from catalog data, informed by reviews from honestgamers.com, youtube.com, metacritic.com, gamespot.com, espion4ge.wordpress.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Mar 10, 200620 years ago
Xbox Worldwide Full release Mar 17, 200620 years ago
PlayStation 2 Worldwide Full release Mar 31, 200620 years ago
PC (Microsoft Windows) Worldwide Full release May 05, 200620 years ago
PlayStation 3 Worldwide Full release Mar 07, 201214 years ago
Nintendo GameCube Worldwide Full release Exact dateno date yet

Reviews

93Critics · 4 67Players · 76

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