Star Wars: The Force Unleashed II
Oct 29, 2010 16 years ago
The Star Wars Saga continues with Star Wars: The Force Unleashed II, the highly anticipated sequel to the fastest-selling Star Wars game ever created, which has sold more than seven million copies worldwide. In Star Wars: The Force Unleashed, the world was introduced to Darth Vader’s now fugitive apprentice, Starkiller — the unlikely hero who would ignite the flames of rebellion in a galaxy so desperately in need of a champion. In the sequel, Starkiller returns with over-the-top Force powers and embarks on a journey to discover his own identity and to reunite with his one true love, Juno Eclipse. In Star Wars: The Force Unleashed II, Starkiller is once again the pawn of Darth Vader — but instead of training his protégée as a ruthless assassin, the dark lord is attempting to clone his former apprentice in an attempt to create the Ultimate Sith warrior. The chase is on — Starkiller is in pursuit of Juno and Darth Vader is hunting for Starkiller. With all-new devastating Force powers and the ability to dual-wield lightsabers, Starkiller cuts a swath through deadly new enemies across exciting worlds from the Star Wars movies — all in his desperate search for answers to his past.
What it’s like
Star Wars: The Force Unleashed II is a linear, action-heavy hack-and-slash that prioritizes visceral power fantasy over narrative depth. You play as Starkiller, a clone of the original apprentice, navigating a condensed campaign focused on regaining autonomy from Darth Vader’s machinations. The core experience revolves around fluid, high-octane combat where dual-wielding lightsabers and over-the-top Force abilities allow you to dismantle waves of enemies with ease. While the story attempts to explore themes of identity and rebellion, it often feels rushed and secondary to the spectacle. The game features a shorter playtime than its predecessor, resulting in a brisk but somewhat shallow journey through familiar Star Wars locales. Visually and sonically, it delivers a polished Hollywood-style presentation with an energetic soundtrack that enhances the adrenaline-fueled gameplay loop.
Strong in CombatAudio / MusicGameplay / MechanicsPacingVisuals / Art
Keep in mind The campaign is notably short (around five hours), offering little reason for replayability beyond difficulty settings. · The narrative lacks the focus and emotional weight of the first game, relying on familiar tropes without significant innovation.
AI-generated from catalog data, informed by reviews from nickthemoviecritic.com, metacritic.com, ign.com, empireonline.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| iOS | Worldwide | Full release | Oct 26, 201016 years ago |
| Linux | Worldwide | Full release | Oct 26, 201016 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Oct 26, 201016 years ago |
| PlayStation 3 | Worldwide | Full release | Oct 29, 201016 years ago |
| Xbox 360 | Worldwide | Full release | Oct 29, 201016 years ago |
Reviews
Links
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