Enemy Territory: Quake Wars
Jun 26, 2008 18 years ago
Enemy Territory: Quake Wars is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. The prequel to Quake II, Quake Wars is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series after Quake III Arena. Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bot opponents. Unlike the previous Enemy Territory games, Quake Wars is a commercial release rather than a free download. Enemy Territory: Quake Wars received mostly positive reviews upon release, although it received some criticism on consoles.
What it’s like
Enemy Territory: Quake Wars is a high-octane, class-based tactical shooter that prioritizes large-scale asymmetric warfare over narrative depth. Set in the sci-fi universe of Quake II, the premise involves Earth's forces battling the alien Strogg invasion across massive maps featuring controllable vehicles and aircraft. The experience is defined by its intense, objective-driven multiplayer gameplay, where success relies heavily on squad coordination, strategic positioning, and mastering a diverse roster of classes with unique abilities. The tone is gritty and militaristic, emphasizing the chaos of frontline combat rather than character development. Structurally, it functions as a persistent online battleground where players earn promotions and unlock gear through repeated engagement. While the single-player bot mode exists, the game’s true identity is rooted in its complex, team-oriented multiplayer loops, offering deep mechanical variety but demanding significant social cooperation to excel.
Strong in Co-op / MultiplayerSystems Depth / Build VarietyCombatDifficulty / ChallengeGameplay / MechanicsProgression / ReplayabilitySocial / Relationships
Keep in mind The game suffers from a lack of compelling narrative or character investment, making it feel hollow without the adrenaline of multiplayer. Additionally, console versions received criticism for performance issues and control schemes that struggled to translate the PC-centric tactical depth effectively.
AI-generated from catalog data, informed by reviews from gamewatcher.com, metacritic.com, ign.com, cnet.com, eurogamer.net, trustedreviews.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Oct 09, 200719 years ago |
| Linux | Worldwide | Full release | Oct 19, 200719 years ago |
| Mac | Worldwide | Full release | Apr 24, 200818 years ago |
| Xbox 360 | Worldwide | Full release | Jun 06, 200818 years ago |
| PlayStation 3 | Worldwide | Full release | Jun 26, 200818 years ago |