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Dragon Age: Origins

Jan 27, 2011 16 years ago
Trailer 1 / 5
Type Base game 2009 Genres Role-playing (RPG) Companies Electronic Arts · Publisher · Edge of Reality · Supporting · BioWare Edmonton · Developer Follow Log in to follow

Dragon Age: Origins is a third-person role-playing game described as a spiritual successor to Baldur's Gate and Neverwinter Nights franchises. Players create their own character by customizing gender and appearance as well as choosing a race and class. Combat is in real time with the ability to pause at any moment: tactical options include an editor which allows the player to give the AI detailed instructions on how to behave in every possible situation. Although the main storyline is the same for every character created, the game features six unique prologues, two for each race. Dragon Age: Origins received critical acclaim upon release, with praise mostly directed at its story, setting, characters, music and combat system.

What it’s like

Dragon Age: Origins is a monumental fantasy RPG that prioritizes narrative weight and character agency above mechanical complexity. You assume the role of a Grey Warden tasked with uniting fractured factions against an ancient, existential threat. The experience is defined by its rich, morally grey writing and deep companion interactions, where dialogue choices genuinely alter relationships and world state. Combat utilizes a pausable real-time system that rewards tactical positioning and ability synergy rather than reflexes. While the open-world structure allows for extensive side content, the core strength lies in the emotional resonance of the story and the distinct personalities of your party members. The atmosphere is heavy with political intrigue and impending doom, supported by a sweeping orchestral score that elevates every major moment. It is a character-driven epic where who you become matters more than how fast you level.

Strong in Atmosphere / MoodAudio / MusicCharactersSocial / RelationshipsStory / NarrativeWriting / DialogueCombatGameplay / MechanicsPacingProgression / ReplayabilitySystems Depth / Build VarietyVisuals / Art

Keep in mind The combat system can feel repetitive for players seeking high-octane action or complex tactical depth found in modern CRPGs. Additionally, the game's age means some technical polish and UI conventions may feel dated compared to contemporary titles.

AI-generated from catalog data, informed by reviews from ign.com, hermitgamer.com, metacritic.com, gamespot.com, gamerant.com, geekpeek.blog.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Nov 03, 200917 years ago
PC (Microsoft Windows) Worldwide Full release Nov 05, 200917 years ago
Mac Worldwide Full release Dec 21, 200917 years ago
PlayStation 3 Worldwide Full release Jan 27, 201116 years ago

Reviews

90Critics · 10 86Players · 1690

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