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Dragon Age: Inquisition

Nov 27, 2014 12 years ago
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Type Base game 2014 Genres AdventureRole-playing (RPG)StrategyTactical Companies Electronic Arts · Publisher · BioWare Edmonton · Developer · BioWare · Supporting Follow Log in to follow

Dragon Age: Inquisition is a role-playing game and the third main game in the Dragon Age series. It is set in the Thedas continent, the same fantasy world as the two previous games. It consist of two large countries: Ferelden (from Dragon Age: Origins) and Orlais, as well as the land inbetween. True to the spirit of the series the character can be customized for appearance, sex, class and race. The available races are dwarf, elf, human, and Qunari and the classes are mage, rogue, and warrior with three specializations each. To grow the Inquisition experience needs to be earned by completing quests, which allows the player to further define allegiances and pursue romances. A custom party can be defined and each member benefits from experience as it opens up access to better weapons and more abilities. Power points open up new areas and Inquisition points define the influence over the region; each new level provides a perk that benefits the entire Inquisition.

What it’s like

Dragon Age: Inquisition immerses players in a grandiose fantasy epic where you lead the Inquisition to heal a fractured world. The experience is defined by its massive scale and breathtaking visual fidelity, offering an expansive open world that rewards thorough exploration with diverse environments and hidden secrets. Narrative-wise, it delivers high-stakes political intrigue and personal drama, supported by strong voice acting and memorable companions who offer deep, branching relationship arcs. While the combat is visceral and heroic, allowing for tactical coordination against formidable foes like dragons, the pacing can suffer from repetitive side quests that interrupt the main story's momentum. The game excels in atmosphere and presentation, creating a sense of epic leadership, though its complex systems and occasional technical hiccups may alienate those seeking seamless polish or streamlined gameplay.

Strong in Exploration / WorldVisuals / ArtAtmosphere / MoodAudio / MusicCharactersPolish / PerformanceSocial / RelationshipsStory / Narrative

Keep in mind The pacing is often criticized for being dragged down by repetitive fetch quests and filler content that dilutes the main narrative's impact. · Players seeking tight, responsive combat mechanics may find the action somewhat clunky compared to dedicated action-RPGs.

AI-generated from catalog data, informed by reviews from ign.com, metacritic.com, gamesradar.com, pcgamer.com, reddit.com, choicestgames.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Nov 18, 201412 years ago
Xbox One Worldwide Full release Nov 18, 201412 years ago
PlayStation 3 Worldwide Full release Nov 21, 201412 years ago
PlayStation 4 Worldwide Full release Nov 21, 201412 years ago
Xbox 360 Worldwide Full release Nov 27, 201412 years ago

Reviews

88Critics · 16 82Players · 1065

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