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Doom 3: Resurrection of Evil

Aug 03, 2007 19 years ago
Type Base game 2005 Genres Shooter Companies Activision · Publisher · Nerve Software, LLC · Developer · 1C Company · Publisher Follow Log in to follow

Doom 3: Resurrection of Evil (commonly abbreviated to as RoE) is an expansion pack for Doom 3 developed by Nerve Software and id Software and released on April 4, 2005. The PC version was sold as an expansion pack, requiring Doom 3 to install. The Xbox version was sold as a stand-alone game, with Ultimate Doom, Doom II, and the Doom II Master Levels as bonuses on the disc. The expansion pack included several new monsters, as well as three new weapons.

What it’s like

Resurrection of Evil is a visceral, horror-infused FPS expansion that doubles down on the oppressive dread and tactical gunplay of its predecessor. The experience centers on surviving increasingly hostile environments within the UAC facility, where darkness is not merely an aesthetic choice but a core mechanic requiring careful light management. Combat is fast-paced and brutal, emphasizing resource conservation against relentless demonic waves rather than complex build variety. The atmosphere remains the standout feature, with id Tech 4’s lighting engine creating genuine tension through shadow and sound design. While the narrative serves primarily as a thin framework to connect level sets, the gameplay loop of exploring dark corridors, managing limited ammo, and engaging in intense firefights delivers consistent adrenaline. The inclusion of multiplayer modes adds replayability, though the single-player campaign is a linear, action-heavy journey focused on sensory immersion and reflexive shooting rather than narrative depth or character development.

Strong in Atmosphere / MoodAudio / MusicCombatGameplay / MechanicsDifficulty / ChallengePacingPolish / PerformanceVisuals / Art

Keep in mind The story and dialogue are minimal and functional, offering little beyond basic context for the action. Players seeking deep lore, complex character arcs, or open-world exploration will find this experience too linear and shallow.

AI-generated from catalog data, informed by reviews from metacritic.com, gamespot.com, eurogamer.net, ign.com, godmindedgaming.com.

Screenshots

Releases

PlatformRegionTypeDate
Linux Worldwide Full release May 24, 200521 years ago
Xbox Worldwide Full release Oct 21, 200521 years ago
PC (Microsoft Windows) Worldwide Full release Aug 03, 200719 years ago

Reviews

74Critics · 4 69Players · 66

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