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DmC: Devil May Cry

Feb 28, 2013 13 years ago
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Type Base game 2013 Genres AdventureHack and slash/Beat 'em upPuzzle Companies QLOC · Supporting · Ninja Theory · Developer · Capcom · Publisher Follow Log in to follow

DmC: Devil May Cry is the fifth game in the hack-and-slash third-person action series and the first not largely developed by Capcom. This title is a reimagining of the series, with the same protagonist Dante, but set in an alternate universe. The Dante in this game is very different from before, doing away with the trademark white hair and altering the main character as well as the game's tone with a much more Western influence. The gameplay is still largely identical as Dante engages many opponents with a fast fighting style, stringing together combos and hits in quick succession.

What it’s like

DmC: Devil May Cry is a visceral, high-octane hack-and-slash experience that reimagines its protagonist through a gritty, Western lens. The core loop revolves around fluid, rhythm-based combat where players chain stylish combos using eight distinct weapons and supernatural abilities to dismantle demonic hordes. The tone is darkly satirical, blending urban dystopia with religious iconography in a narrative driven by revenge and identity. While the story provides a compelling framework, it serves primarily as a backdrop for the mechanical spectacle. The Definitive Edition significantly enhances the experience with stable 60fps performance, improved graphics, and additional content, resolving early technical issues. Progression involves upgrading gear and unlocking new moves, encouraging mastery of the complex combat system rather than extensive world exploration.

Strong in CombatGameplay / MechanicsAudio / MusicCharactersDifficulty / ChallengePacingPolish / PerformanceSystems Depth / Build VarietyVisuals / Art

Keep in mind The narrative is often criticized for being clichéd or overly edgy, which may alienate players seeking deep literary merit. Additionally, the linear level design offers minimal freedom, focusing strictly on corridor-based action sequences.

AI-generated from catalog data, informed by reviews from metacritic.com, ign.com, opencritic.com, pcgamer.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Jan 15, 201314 years ago
Xbox 360 Worldwide Full release Jan 17, 201314 years ago
PC (Microsoft Windows) Worldwide Full release Feb 28, 201313 years ago

Reviews

82Critics · 12 76Players · 489

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