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DmC: Devil May Cry - Vergil's Downfall

Mar 06, 2013 13 years ago
Type Base game 2013 Genres AdventureHack and slash/Beat 'em up Companies Capcom · Publisher · Ninja Theory · Developer Follow Log in to follow

Aside from playing as Vergil throughout the content, Vergil's Downfall features additional hidden items to collect, two new enemies and a new boss, and has a leaderboard with which to compete with others. The content also comes with four difficulty levels, new combos, and new locations. Vergil uses many of his traditional skills, including several based on Slash Dimension, Air Trick, and Summoned Swords, and is able to use Devil Trigger to generate a doppelganger.

What it’s like

Vergil's Downfall is a concise, action-heavy extension that immediately picks up the narrative thread following the main campaign’s conclusion. It offers a focused, linear experience rather than an expansive world, prioritizing high-octane combat over intricate exploration or complex storytelling. The tone remains dark and stylized, consistent with the game’s overall aesthetic, though the narrative depth is often cited as its weakest element. Visually, it maintains the sharp, cel-shaded art direction that defines the title, ensuring every slash feels impactful and fluid. Players engage in a straightforward progression through new locations and enemies, designed to showcase Vergil’s unique abilities and newly added combos. While the story may feel thin or mediocre to some, the gameplay loop is tight, polished, and intensely satisfying. It serves as a potent power fantasy for fans of the character, delivering immediate gratification through stylish combat sequences and competitive leaderboards rather than emotional resonance or narrative complexity.

Strong in CombatGameplay / MechanicsVisuals / ArtAtmosphere / MoodAudio / MusicDifficulty / ChallengePacingPolish / Performance

Keep in mind The narrative is widely considered thin and unsatisfying compared to the gameplay quality. · It is a short, linear add-on that offers minimal replay value beyond leaderboard competition.

AI-generated from catalog data, informed by reviews from inmotiongaming.com, gamespot.com, gamecloud.net.au, wegotthiscovered.com, metacritic.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Mar 05, 201313 years ago
PlayStation 3 Worldwide Full release Mar 06, 201313 years ago
Xbox 360 Worldwide Full release Mar 06, 201313 years ago

Reviews

66Critics · 5 74Players · 24

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