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Darksiders II

Nov 30, 2012 14 years ago
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Type Base game 2012 Genres AdventureHack and slash/Beat 'em upRole-playing (RPG) Companies Vigil Games · Developer · Spike Chunsoft · Publisher · THQ · Publisher Follow Log in to follow

Become Death - The most feared of the legendary Four Horseman. Epic Universe – Unlike anything the player has seen before, delivered in the unique style of Joe Mad. Player Choice & Customization – Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death. Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations. Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before.

What it’s like

Darksiders II casts you as Death, the nimble and agile Horseman, in a quest to clear his brother War’s name. The experience is defined by its expansive open world and fluid, acrobatic combat that emphasizes speed and aerial mobility over brute force. Players engage with a deep progression system featuring extensive skill trees and varied armor sets, allowing for significant build customization. The tone is darkly humorous and mythic, blending biblical lore with Joe Madureira’s distinctive comic-book art style. While the narrative provides a strong emotional core driven by familial loyalty, the gameplay loop shines through its generous loot mechanics and sequence-breaking exploration. It offers a satisfying power fantasy where players feel increasingly powerful as they unravel the mystery of the apocalypse.

Strong in Exploration / WorldProgression / ReplayabilityAtmosphere / MoodCharactersCombatGameplay / MechanicsPacingStory / NarrativeSystems Depth / Build VarietyVisuals / Art

Keep in mind The PC port is notoriously unoptimized with performance issues that detract from the experience. Additionally, the combat can feel repetitive for players who prefer tight, challenging action over loot-driven progression.

AI-generated from catalog data, informed by reviews from gamesradar.com, metacritic.com, reddit.com, pcgamer.com, cbr.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox 360 Worldwide Full release Aug 14, 201214 years ago
PC (Microsoft Windows) Worldwide Full release Aug 21, 201214 years ago
PlayStation 3 Worldwide Full release Aug 21, 201214 years ago
Wii U Worldwide Full release Nov 30, 201214 years ago

Reviews

86Critics · 16 77Players · 294

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