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Darksiders II: Deathinitive Edition

Oct 15, 2024 2 years ago
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Type Base game 2015 Genres AdventureFightingHack and slash/Beat 'em upPuzzleRole-playing (RPG) Companies Vigil Games · Developer · THQ Nordic · Publisher · Gunfire Games · Developer Follow Log in to follow

A remastered version of the 2012 release, Darksiders II. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in an action-packed tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death across an expansive gameworld as he tries to redeem his brother, War, the horseman blamed for prematurely starting the Apocalypse in Darksiders. Like the original Darksiders game before it, the second iteration of the series is primarily a hack 'n slash adventure. The game takes place across netherworld environments, including 'The White city', an outpost where angels live, and 'The Eternal Throne', a floating fortress where the Lords of the Dead stand guard over souls that need to be cleansed. Although Death is the most feared of the Four Horsemen, his physical abilities are very different than his brother, War. Death is far more nimble, and relies on a combination of melee and ranged attacks. In combat Death's primary weapon is his huge iconic scythe, with a wide range of other weapons and usable items that must be gathered as the game progresses. Weapons can be dual-wielded, upgradable armor can be acquired for protection and Death has access to his terrifying and powerful mount, Despair.

What it’s like

Darksiders II: Deathinitive Edition reimagines the grimdark mythos through the nimble lens of Death, offering a sprawling Metroidvania-infused action RPG experience. Unlike its predecessor’s brute-force approach, this game emphasizes agility, aerial combat, and strategic weapon swapping across a vast, interconnected world. The narrative frames a desperate quest for redemption, weaving themes of fate, corruption, and familial loyalty within a dark fantasy setting that balances gothic horror with moments of dry wit. Structurally, it rewards curiosity; progression is tightly coupled with exploration, unlocking new abilities to access previously unreachable areas. The combat feels weighty yet fluid, demanding precision rather than button-mashing. While the story delivers emotional beats and character depth, the true strength lies in its satisfying loop of discovery, puzzle-solving, and combat variety, creating a cohesive adventure that prioritizes player agency and environmental mastery over linear storytelling.

Strong in Exploration / WorldProgression / ReplayabilityAtmosphere / MoodAudio / MusicCharactersCombatGameplay / MechanicsPacingPolish / PerformanceStory / NarrativeSystems Depth / Build VarietyVisuals / Art

Keep in mind The narrative can feel disjointed due to heavy reliance on exposition-heavy dialogue boxes rather than cinematic integration. · Some late-game dungeons suffer from repetitive layouts and generic enemy designs that dilute the initial sense of wonder.

AI-generated from catalog data, informed by reviews from metacritic.com, cgmagonline.com, opencritic.com, gamercrit.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 4 Worldwide Full release Oct 27, 201511 years ago
Xbox One Worldwide Full release Oct 30, 201511 years ago
PC (Microsoft Windows) Worldwide Full release Nov 05, 201511 years ago
Nintendo Switch Worldwide Full release Sep 26, 20197 years ago
Google Stadia Worldwide Full release Sep 01, 20215 years ago
PlayStation 5 Worldwide Full release Oct 15, 20242 years ago
Xbox Series X|S Worldwide Full release Oct 15, 20242 years ago

Reviews

76Critics · 14 73Players · 88

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