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Assassin's Creed Chronicles: Russia

Apr 05, 2016 10 years ago
Type Base game 2016 Genres AdventurePlatform Companies Climax Studios · Developer · Ubisoft Entertainment · Publisher Follow Log in to follow

Chronicles: Russia will feature the Russian assassin Nikolai Orelov in 1918, during the aftermath of the October Revolution. Orelov wants to leave with his family, but is required to perform one last mission for the Assassin Order: infiltrate the house where the Tsar's family is being held by the Bolsheviks, and steal an artifact that has been fought over by Assassins and Templars for centuries. Along the way, he witnesses the massacre of the Tsar Nicholas II's children, but manages to save the princess, Anastasia. He must escape the Templars while protecting the artifact and Anastasia

What it’s like

Assassin's Creed Chronicles: Russia condenses the franchise’s sprawling legacy into a tight, linear side-scrolling experience set against the brutal backdrop of the 1918 Russian Revolution. The game prioritizes atmospheric immersion over systemic depth, utilizing a striking 2.5D aesthetic that blends realistic character models with stylized, painterly environments to evoke the era's grim tension. Players navigate Nikolai Orelov through meticulously crafted levels where stealth is paramount; success relies on timing, observation, and precise execution rather than open-ended freedom. The pacing is brisk and relentless, driving forward through a narrative that serves primarily as a vehicle for environmental storytelling and historical ambiance. While the combat feels clunky and repetitive, the audio design and visual direction create a cohesive, moody mood that defines the experience. It is a short, focused chapter that emphasizes aesthetic cohesion and challenge over mechanical innovation or narrative complexity.

Strong in Atmosphere / MoodAudio / MusicDifficulty / ChallengePacingVisuals / Art

Keep in mind Combat mechanics are widely criticized as clunky and unrefined, making direct confrontations frustrating rather than satisfying. · The linear structure and repetitive stealth gameplay may feel stale to players seeking the depth or freedom of mainline AC titles.

AI-generated from catalog data, informed by reviews from gamesradar.com, metacritic.com, ign.com, drewmartinwrites.wordpress.com, gamerant.com, scifidimensions.com.

Screenshots

Releases

PlatformRegionTypeDate
Xbox One Worldwide Full release Feb 09, 201611 years ago
PC (Microsoft Windows) Worldwide Full release Feb 10, 201611 years ago
PlayStation 4 Worldwide Full release Feb 10, 201611 years ago
PlayStation Vita Worldwide Full release Apr 05, 201610 years ago

Reviews

56Critics · 10 67Players · 64

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