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Assassin's Creed Revelations

Nov 15, 2011 15 years ago
Trailer 1 / 2
Type Base game 2011 Genres Adventure Companies Ubisoft Montreal · Developer · Ubisoft Annecy · Supporting · Ubisoft Kyiv · Supporting · Ubisoft Singapore · Supporting · Ubisoft Bucharest · Supporting · Massive Entertainment · Supporting · Ubisoft Québec · Supporting · Ubisoft Entertainment · Publisher Follow Log in to follow

Assassin's Creed Revelations is a third-person action-adventure stealth game set primarily in Constantinople during the rise of the Ottoman Empire. Players control an aging Ezio Auditore as he searches for five keys to unlock a library built by Altair, while also playing brief flashback sequences as Altair and first-person platforming sections as Desmond Miles. Gameplay retains the series' mix of combat, climbing, and stealth, adding a hookblade for faster traversal and zipline access, a bomb crafting system, and a tower defense minigame. The multiplayer mode from Brotherhood returns with expanded maps, characters, and modes.

What it’s like

Revelations serves as the emotional and narrative capstone to Ezio’s trilogy, delivering a poignant reflection on legacy, aging, and the weight of history. The experience is defined by its atmospheric immersion in Constantinople, where the city itself feels like a character steeped in mystery and decay. While the core loop remains familiar—climbing, stealth, and combat—the addition of first-person memory sequences and platforming introduces a distinct structural shift that emphasizes introspection over action. The writing excels in character development, particularly in portraying Ezio’s desire for retirement against his duty, creating a mature tone rarely seen in open-world games. Although the gameplay mechanics are functional rather than revolutionary, they provide a competent vehicle for this powerful conclusion. The multiplayer offers competitive variety but feels secondary to the rich, single-player journey that prioritizes narrative satisfaction and world-building over mechanical depth or replayability.

Strong in Atmosphere / MoodCharactersStory / NarrativeAudio / MusicExploration / WorldVisuals / ArtWriting / Dialogue

Keep in mind The core gameplay loop is repetitive and lacks significant innovation compared to predecessors, which may bore players seeking fresh mechanics. The mandatory first-person platforming sections can feel jarring and disconnect players from the established third-person perspective.

AI-generated from catalog data, informed by reviews from ign.com, pcgamer.com, gamesradar.com, reddit.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Nov 14, 201115 years ago
PC (Microsoft Windows) Worldwide Full release Nov 15, 201115 years ago
Xbox 360 Worldwide Full release Nov 15, 201115 years ago

Reviews

82Critics · 7 77Players · 1224

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