Assassin's Creed Revelations
Nov 15, 2011 15 years ago
Assassin's Creed Revelations is a third-person action-adventure stealth game set primarily in Constantinople during the rise of the Ottoman Empire. Players control an aging Ezio Auditore as he searches for five keys to unlock a library built by Altair, while also playing brief flashback sequences as Altair and first-person platforming sections as Desmond Miles. Gameplay retains the series' mix of combat, climbing, and stealth, adding a hookblade for faster traversal and zipline access, a bomb crafting system, and a tower defense minigame. The multiplayer mode from Brotherhood returns with expanded maps, characters, and modes.
What it’s like
Revelations serves as the emotional and narrative capstone to Ezio’s trilogy, delivering a poignant reflection on legacy, aging, and the weight of history. The experience is defined by its atmospheric immersion in Constantinople, where the city itself feels like a character steeped in mystery and decay. While the core loop remains familiar—climbing, stealth, and combat—the addition of first-person memory sequences and platforming introduces a distinct structural shift that emphasizes introspection over action. The writing excels in character development, particularly in portraying Ezio’s desire for retirement against his duty, creating a mature tone rarely seen in open-world games. Although the gameplay mechanics are functional rather than revolutionary, they provide a competent vehicle for this powerful conclusion. The multiplayer offers competitive variety but feels secondary to the rich, single-player journey that prioritizes narrative satisfaction and world-building over mechanical depth or replayability.
Strong in Atmosphere / MoodCharactersStory / NarrativeAudio / MusicExploration / WorldVisuals / ArtWriting / Dialogue
Keep in mind The core gameplay loop is repetitive and lacks significant innovation compared to predecessors, which may bore players seeking fresh mechanics. The mandatory first-person platforming sections can feel jarring and disconnect players from the established third-person perspective.
AI-generated from catalog data, informed by reviews from ign.com, pcgamer.com, gamesradar.com, reddit.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PlayStation 3 | Worldwide | Full release | Nov 14, 201115 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Nov 15, 201115 years ago |
| Xbox 360 | Worldwide | Full release | Nov 15, 201115 years ago |