Assassin's Creed Chronicles: China
Apr 05, 2016 10 years ago
Chronicles: China takes place after the film Assassin's Creed: Embers. It features the Chinese assassin Shao Jun in 1526. After being trained by legendary Italian assassin Ezio Auditore da Firenze, Shao Jun returns to her homeland to exact vengeance against the Templar group Eight Tigers, who wiped out the Chinese brotherhood. Shao Jun's quest took her through Macau, Nan'an, the Forbidden City and the Great Wall, as she killed the Tigers one by one and finally assassinating the final target, Zhang Yong. Years later, Shao Jun, who became an Assassin Mentor and had rebuilt the brotherhood, plotted the assassination of Jiajing Emperor by sending him an elixir of life. Chronicles: China was originally announced in September 2014 as part of the season pass for Assassin's Creed Unity. It was released on April 21, 2015, in North America and April 22, 2015, in other territories, on Microsoft Windows, PlayStation 4 and Xbox One. Chronicles: China is the first title in the franchise to utilize Epic Games' Unreal Engine 3.
What it’s like
Assassin's Creed Chronicles: China reimagines the franchise's signature stealth through a striking 2.5D side-scrolling lens, offering a condensed yet atmospheric narrative experience. You guide Shao Jun, the last student of Ezio Auditore, as she returns to 16th-century China to dismantle the Eight Tigers and rebuild her fallen brotherhood. The game excels in its visual craft, utilizing Unreal Engine 3 to create a painterly, stylized world that feels like a living ink-wash painting come to life. While the core loop revolves around precise platforming and active stealth rather than open-world freedom, the level design is tight and purposeful, focusing on verticality and environmental interaction. The tone is serious and historical, grounded in Shao Jun’s personal quest for vengeance and redemption. Although the combat is simplistic and the structure linear, the art direction and atmospheric sound design create a cohesive, immersive journey that prioritizes mood and narrative clarity over mechanical complexity.
Strong in Atmosphere / MoodVisuals / ArtAudio / MusicCharactersPolish / PerformanceStory / Narrative
Keep in mind The gameplay loop can become repetitive due to its linear, corridor-like level design and shallow combat mechanics. It may disappoint players seeking deep RPG systems or open-world exploration.
AI-generated from catalog data, informed by reviews from gamesradar.com, opencritic.com, metacritic.com, pcgamer.com, scifidimensions.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Apr 21, 201511 years ago |
| PlayStation 4 | Worldwide | Full release | Apr 21, 201511 years ago |
| Xbox One | Worldwide | Full release | Apr 21, 201511 years ago |
| PlayStation Vita | Worldwide | Full release | Apr 05, 201610 years ago |