Wolfenstein
Aug 21, 2009 17 years ago
Wolfenstein is the direct sequel to Return to Castle Wolfenstein and Spear of Destiny/Wolfenstein RPG. It featured a "re-imagined" disguised dark-haired B.J. Blazkowicz, retaining the unshaven look seen in Return to Castle Wolfenstein and dressed in civilian clothes rather than his usual military uniform. The game mainly consists of the player shooting his way through hordes of different types of Nazis, ranging from normal soldier to ninjas. To deal with the large amount of enemies, the player has access to many typical WWII-weapons like the German MP40 or K98 rifle. In addition, during the course of the game he finds the medallion and learns four powers. While at first entering the Veil only allows him so see enemies more clearly and use strange flying creatures as bombs, he is later able to slow down time, surround himself with a protective shield or make himself stronger. However, the medallion's powers drain its energy, which needs to be refilled at power-spots that are nearly invisible in the real world.
What it’s like
This title serves as a high-octane bridge in the franchise, blending historical WWII aesthetics with occult fantasy elements. You play as B.J. Blazkowicz, navigating a world where Nazi forces have tapped into supernatural powers from another dimension. The experience is defined by visceral, fast-paced first-person shooting, emphasizing 'run and gun' mechanics over tactical patience. A key structural pillar is the Veil mechanic: an alternate reality layer that reveals hidden paths, power-ups, and enemy weaknesses, adding a strategic puzzle element to the combat encounters. While the narrative follows a straightforward heroic resistance arc against an evil regime, it lacks the deep character development of later entries. The game excels in immediate adrenaline and environmental interactivity, allowing players to use surroundings as weapons. It balances linear mission structures with moments of open-ended exploration within its levels, supported by a robust multiplayer suite that extends the core shooting loop into team-based competitive modes.
Strong in CombatAtmosphere / MoodCo-op / MultiplayerGameplay / MechanicsPacing
Keep in mind The narrative is thin and relies heavily on familiar tropes without significant innovation in character depth or plot complexity. The stealth elements are often secondary to direct confrontation, which may disappoint players seeking a true tactical espionage experience rather than a power-fantasy shooter.
AI-generated from catalog data, informed by reviews from eneba.com, ranker.com, highgroundgaming.com, culturedvultures.com, metacritic.com, ign.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PC (Microsoft Windows) | Worldwide | Full release | Aug 18, 200917 years ago |
| PlayStation 3 | Worldwide | Full release | Aug 19, 200917 years ago |
| Xbox 360 | Worldwide | Full release | Aug 21, 200917 years ago |