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Wolfenstein: The New Order

Jun 05, 2014 12 years ago
Announcement Trailer 1 / 2
Type Base game 2014 Genres AdventureShooter Companies Bethesda Softworks · Publisher · MachineGames · Developer Follow Log in to follow

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

What it’s like

Wolfenstein: The New Order delivers a visceral, over-the-top alternate history where Nazi occultism has conquered the world. You play as B.J. Blazkowicz, a resistance fighter fighting back against an oppressive regime in a linear, chapter-based structure. The experience is defined by its unapologetic pulp action and cinematic flair, blending gritty warfare with dark humor and self-referential wit. Combat is fast-paced and satisfying, emphasizing cover mechanics, weapon variety, and brutal close-quarters takedowns. While the narrative leans heavily on classic good-versus-evil tropes, it grounds itself through strong character dynamics and emotional stakes that elevate the spectacle. The atmosphere is thick with tension and retro-futuristic dread, supported by polished visuals and a dynamic soundtrack. It feels like a modernized tribute to 80s action cinema, prioritizing adrenaline-fueled set pieces and momentum over complex strategy or open-world freedom.

Strong in CombatAtmosphere / MoodAudio / MusicCharactersGameplay / MechanicsPacingPolish / PerformanceStory / NarrativeVisuals / Art

Keep in mind The linear structure offers minimal exploration or replayability beyond difficulty settings, making it a straightforward run rather than a deep strategic experience. The tone is deliberately campy and violent, which may alienate players seeking serious historical drama or nuanced moral complexity.

AI-generated from catalog data, informed by reviews from ign.com, pcgamer.com, metacritic.com, gamesradar.com, respawnstation.com, opencritic.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release May 20, 201412 years ago
PlayStation 3 Worldwide Full release May 20, 201412 years ago
PlayStation 4 Worldwide Full release May 20, 201412 years ago
Xbox 360 Worldwide Full release May 20, 201412 years ago
Xbox One Worldwide Full release Jun 05, 201412 years ago

Reviews

77Critics · 16 82Players · 1301

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