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Ultimate Marvel vs. Capcom 3

Mar 07, 2017 9 years ago
Type Base game 2011 Genres Fighting Companies Capcom · Publisher · Eighting · Developer Follow Log in to follow

Ultimate Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. In Ultimate Marvel vs. Capcom 3, players select a team of three characters to engage in combat and attempt to knock out their opponents. As an update, the game utilizes largely identical gameplay mechanics to the original. However, both the aerial combat and X-Factor systems, introduced in Fate of Two Worlds, have received adjustments. In addition to gameplay modifications and new playable characters, the game features several aesthetic changes. After the events of the 2011 Tōhoku earthquake and tsunami disrupted the development schedule for downloadable content for Fate of Two Worlds, the additional content was created into a standalone title, Ultimate Marvel vs. Capcom 3, for a discounted retail price. The game received generally positive reviews upon release; critics praised the expanded character roster and improved online experience, but criticized the lack of new features and game modes.

What it’s like

Ultimate Marvel vs. Capcom 3 delivers a high-octane, chaotic brawler experience defined by its explosive aerial combat and rapid-fire tag-team mechanics. The core loop revolves around selecting three characters to create synergistic combos, utilizing the X-Factor system for dramatic power spikes during intense skirmishes. Visually, it maintains the franchise’s signature vibrant, comic-book-inspired aesthetic with fluid 2.5D animations that prioritize speed and spectacle over grounded realism. While the narrative is purely a vehicle for crossover fan service, the writing and character interactions are minimal, serving only to justify the roster's existence. The game excels in its mechanical depth, offering a steep learning curve for advanced players through complex movement tech like wavedashing and air dashes. However, it lacks substantial single-player content or story modes, focusing entirely on versus gameplay. The atmosphere is energetic and loud, driven by iconic soundtracks and dynamic stage effects that complement the frenetic pace of battle.

Strong in Co-op / MultiplayerCombatGameplay / MechanicsPacingDifficulty / ChallengeSystems Depth / Build VarietyVisuals / Art

Keep in mind The single-player experience is limited to basic training and arcade modes, making it primarily a multiplayer-focused title with little long-term solo engagement. · The steep mechanical complexity and reliance on precise execution can be overwhelming for newcomers to the fighting genre.

AI-generated from catalog data, informed by reviews from steambase.io, pcmag.com, eurogamer.net, ign.com, windowscentral.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Nov 15, 201115 years ago
Xbox 360 Worldwide Full release Nov 15, 201115 years ago
PlayStation Vita Worldwide Full release Feb 15, 201215 years ago
PlayStation 4 Worldwide Full release Dec 03, 201610 years ago
PC (Microsoft Windows) Worldwide Full release Mar 06, 20179 years ago
Xbox One Worldwide Full release Mar 07, 20179 years ago

Reviews

77Critics · 17 77Players · 124

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