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Tom Clancy's H.A.W.X

Dec 09, 2009 17 years ago
Type Base game 2009 Genres ShooterSimulator Companies Ubisoft Bucharest · Developer · Gameloft · Developer · Ubisoft Romania · Developer · Ubisoft Entertainment · Publisher Follow Log in to follow

Tom Clancy's H.A.W.X. is primed to revolutionize the way we think about combat in the sky. Cutting-edge technology, devastating firepower, and intense dogfights award this new title a deserving place in the prestigious Tom Clancy Franchise. Soon, flying at Mach 3 becomes a right, not a privilege.

What it’s like

Tom Clancy's H.A.W.X. delivers a high-octane, arcade-style flight combat experience that prioritizes visceral action over technical realism. The premise casts you as a private military contractor navigating a near-future geopolitical crisis, engaging in large-scale aerial warfare across diverse global theaters. The core loop focuses on intense dogfights and precision bombing runs, supported by an 'auto-assist' system that makes handling high-speed jets accessible to casual players while retaining enough mechanical depth for enthusiasts. Visually, the game excels with detailed aircraft models and dynamic weather effects that enhance the sense of speed and scale. The atmosphere is adrenaline-fueled and cinematic, driven by a heavy metal soundtrack and realistic weapon sounds. While the narrative serves primarily as a framework for set pieces rather than a literary endeavor, the progression system offers satisfying upgrades and unlockables. The multiplayer component stands out as a defining strength, offering chaotic and rewarding online skirmishes that define the game's longevity and community appeal.

Strong in Co-op / MultiplayerCombatGameplay / MechanicsAtmosphere / MoodAudio / MusicPacingProgression / ReplayabilityVisuals / Art

Keep in mind The story is thin and often relies on clichéd military tropes, serving merely as a backdrop for action rather than offering narrative depth. Additionally, the 'arcade' nature of the flight physics may frustrate purists seeking hard-core simulation realism, as the auto-assist features significantly reduce the manual management required in traditional flight sims.

AI-generated from catalog data, informed by reviews from en.wikipedia.org, steamcommunity.com, youtube.com, hawx.fandom.com, myabandonware.com, steamdb.info.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Mar 03, 200917 years ago
Xbox 360 Worldwide Full release Mar 03, 200917 years ago
PC (Microsoft Windows) Worldwide Full release Mar 17, 200917 years ago
iOS Worldwide Full release Dec 09, 200917 years ago

Reviews

74Critics · 6 74Players · 56

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