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The Lord of the Rings: The Battle for Middle-earth II

Jul 14, 2006 20 years ago
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Type Base game 2006 Genres Real Time Strategy (RTS)Strategy Companies EA Los Angeles · Developer · Electronic Arts · Publisher Follow Log in to follow

Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies - or fight on the side of Evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never before seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities, such as summoning dragons.

What it’s like

This title serves as the definitive RTS tribute to Tolkien’s legendarium, prioritizing cinematic spectacle and faction authenticity over complex simulation. Players command vast armies across iconic landscapes, leveraging unique mechanics for each side: Elves utilize speed and magic, Dwarves rely on heavy armor and siege engines, while Evil factions deploy terrifying creatures and overwhelming numbers. The experience is defined by large-scale battles where individual hero units turn the tide of war, creating a sense of epic grandeur that mirrors the films. While the core loop involves resource gathering and base building, the game shines in its atmospheric immersion, driven by a legendary score and faithful voice acting. It offers substantial depth through distinct tech trees and unit compositions, rewarding strategic planning and tactical execution. The structure supports both expansive single-player campaigns and competitive multiplayer skirmishes, though the latter is less accessible today. Ultimately, it captures the scale and mood of Middle-earth better than most licensed titles.

Strong in Atmosphere / MoodAudio / MusicCombatGameplay / MechanicsCharactersDifficulty / ChallengeProgression / ReplayabilityStory / NarrativeSystems Depth / Build VarietyVisuals / Art

Keep in mind The campaign pacing can feel repetitive due to similar mission objectives across different factions. With official servers shut down, the multiplayer component is largely inaccessible without community patches or emulation.

AI-generated from catalog data, informed by reviews from ign.com, metacritic.com, gamesradar.com, gamewatcher.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Mar 03, 200620 years ago
Xbox 360 Worldwide Full release Jul 14, 200620 years ago

Reviews

81Critics · 6 82Players · 249

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