The Lord of the Rings: Conquest
Jan 16, 2009 18 years ago
Play as Evil characters in a brand new, 'Evil' campaign. Battle through scenarios after Frodo failed to destroy the One Ring; it's good to be bad! Battle online, in a co-op campaign or offline in split-screen.
What it’s like
The Lord of the Rings: Conquest offers a power-fantasy alternate history where players command the forces of darkness in Middle-earth. The experience is defined by large-scale, third-person hack-and-slash combat rather than narrative depth or strategic simulation. Players engage in chaotic battles using iconic characters and creatures, focusing on visceral action, boss encounters, and objective-based warfare across familiar locations. Visually, it captures the epic scale and aesthetic of the films with high-fidelity graphics and atmospheric sound design that immerses you in the war-torn landscape. The structure revolves around linear campaigns and multiplayer skirmishes, prioritizing immediate adrenaline over complex systems or meaningful character development. It serves as a dynamic, action-oriented interpretation of Tolkien’s world, emphasizing spectacle and cooperative play over storytelling nuance.
Strong in Atmosphere / MoodAudio / MusicCo-op / MultiplayerCombatVisuals / Art
Keep in mind The single-player campaign is often criticized for being repetitive and frustratingly difficult with poor AI, while the PC version suffers from clunky controls. The game lacks mechanical depth, making it feel shallow for players seeking complex strategy or meaningful narrative engagement.
AI-generated from catalog data, informed by reviews from gamesradar.com, metacritic.com, gamewatcher.com, videogamer.com, gamespot.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Xbox 360 | Worldwide | Full release | Jan 09, 200918 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Jan 15, 200918 years ago |
| PlayStation 3 | Worldwide | Full release | Jan 16, 200918 years ago |