← Browse

Takedown: Red Sabre

Feb 21, 2014 12 years ago
Type Base game 2013 Genres ShooterSimulatorStrategyTactical Companies 505 Games · Publisher · Serellan LLC · Developer Follow Log in to follow

TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to clear pirates from a hijacked oil tanker by Russian special forces in May of 2010 is a perfect example of the types of missions in TAKEDOWN.

What it’s like

Takedown: Red Sabre positions itself as a hardcore, methodical tactical shooter where patience and planning outweigh reflexes. The experience centers on lethal close-quarters combat, mimicking the high-stakes operations of special forces or SWAT units clearing hostile environments like hijacked oil tankers. Gameplay emphasizes deliberate movement, careful aiming, and squad-based coordination rather than run-and-gun action. While the non-linear level design allows for multiple tactical approaches to objectives, the overall feel is often hampered by significant technical shortcomings. The simulation aspects are ambitious, aiming for realism in ballistics and enemy behavior, but this intent frequently clashes with frustrating AI logic and performance issues. Multiplayer offers large-scale maps and deep customization, providing a solid foundation for cooperative play, yet the underlying engine struggles to support a polished, seamless experience. It is a game of high-concept tactical depth undermined by execution flaws.

Strong in Difficulty / ChallengeCo-op / MultiplayerCombatSimulation / Management

Keep in mind Expect significant technical instability, including poor AI behavior and interface bugs that detract from immersion. · Not recommended for players seeking a polished, accessible shooter; this title demands patience with its unfinished state.

AI-generated from catalog data, informed by reviews from pcgamer.com, metacritic.com, ign.com, steamcommunity.com, store.steampowered.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Sep 20, 201313 years ago
Xbox 360 Worldwide Full release Feb 21, 201412 years ago

Reviews

36Critics · 3 20Players · 10

More like this