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Spider-Man: Web of Shadows

Oct 21, 2008 18 years ago
Trailer 1 / 2
Type Base game 2008 Genres AdventureFightingHack and slash/Beat 'em upPlatform Companies Activision · Publisher · Shaba Games · Supporting · Treyarch · Developer Follow Log in to follow

Spider-Man: Web of Shadows is a video game title encompassing three versions: a full-3D action game for Microsoft Windows, PlayStation 3, Wii, and Xbox 360; a 2.5D sidescrolling beat em up action game for the PlayStation Portable and PlayStation 2 (called Amazing Allies Edition), and a 2.5D side-scrolling brawler/platformer for the Nintendo DS. Spider-Man: Web of Shadows, along with most other games published by Activision that had used the Marvel licence, was de-listed and removed from all digital storefronts on January 1, 2014.

What it’s like

Spider-Man: Web of Shadows offers a sprawling, vertical playground where swinging through New York City feels fluid and exhilarating. The core experience revolves around a dual-allegiance narrative structure, allowing players to choose between Spider-Man’s heroic white suit or Venom’s dark symbiote powers. This choice fundamentally alters the combat mechanics, shifting from agile, acrobatic web-slinging to brutal, high-impact melee brawls. The game emphasizes player agency through moral decisions that influence alliances and outcomes, creating a branching path rather than a linear script. While the open-world exploration encourages discovery with incentives for side activities, the repetitive nature of missions can dull the initial excitement over time. Visually, it captures the comic book aesthetic with dynamic camera angles during web-swinging sequences, though technical performance often suffers from frame rate drops and loading issues. It is a game defined by its ambitious scope and satisfying power fantasy, prioritizing kinetic freedom and build variety over narrative depth or technical stability.

Strong in CombatExploration / WorldGameplay / MechanicsProgression / ReplayabilitySystems Depth / Build Variety

Keep in mind The combat loop can become monotonous after the initial novelty wears off, and the game suffers from significant technical polish issues, including frame rate instability and long load times. It is not recommended for players seeking a tight, bug-free experience or deep, nuanced storytelling.

AI-generated from catalog data, informed by reviews from ign.com, youtube.com, metacritic.com, commonsensemedia.org, gamingnexus.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Oct 21, 200818 years ago
PlayStation 3 Worldwide Full release Oct 21, 200818 years ago
Xbox 360 Worldwide Full release Oct 21, 200818 years ago

Reviews

70Critics · 6 75Players · 130

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