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Spider-Man

Feb 13, 2003 24 years ago
Trailer 1 / 3
Type Base game 2002 Genres AdventurePlatform Companies LTI Gray Matter · Supporting · Treyarch · Developer · Activision · Publisher Follow Log in to follow

Developed by Treyarch and published by Activision, the game has you playing as Spider-Man in the events of the movie while also adding new enemies like the Shocker and Vulture. The gameplay consists of successive levels where you need to defeat thugs with your fists and web and save someone/something from multiple sources of danger until you reach the boss of the section. You either fight in enclosed environments or swing around New-York City in "aerial" sequences.

What it’s like

This title reimagines the web-slinger not as a novice, but as a confident veteran balancing his dual life against a backdrop of high-stakes crime. The experience is defined by fluid, cinematic traversal across a meticulously crafted New York City, where swinging feels weighty and responsive. Combat serves as the core loop, offering a rhythmic, combo-driven spectacle that rewards creativity and flow rather than tactical depth. The narrative is emotionally grounded, focusing on Peter Parker’s personal struggles and relationships alongside the larger threat to the city. Visually, it delivers a polished, comic-book aesthetic with impressive attention to detail in both character expressions and environmental design. The tone balances dark, serious themes with the inherent joy of superhero fantasy, creating an accessible yet deeply satisfying power fantasy that prioritizes momentum and emotional resonance over mechanical complexity.

Strong in Atmosphere / MoodCharactersCombatStory / NarrativeVisuals / ArtAudio / MusicGameplay / MechanicsPacingPolish / PerformanceSocial / RelationshipsWriting / Dialogue

Keep in mind Combat systems, while flashy, lack long-term strategic depth or build variety, potentially feeling repetitive for players seeking complex mechanics. · The linear structure limits true open-world freedom, making it less appealing to those who prefer non-linear exploration or sandbox gameplay.

AI-generated from catalog data, informed by reviews from ign.com, metacritic.com, pcgamer.com, thegamerboys.wordpress.com, gamesradar.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Apr 15, 200224 years ago
PlayStation 2 Worldwide Full release Apr 15, 200224 years ago
Nintendo GameCube Worldwide Full release Feb 13, 200324 years ago

Reviews

74Critics · 4 67Players · 153

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