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Shank 2

Feb 20, 2013 13 years ago
Type Base game 2012 Genres AdventureHack and slash/Beat 'em upIndie Companies Klei Entertainment · Developer · Electronic Arts · Publisher Follow Log in to follow

The fan-favorite 2D brawler is back as ex-mob hit man Shank returns to action in Shank 2. With those closest to him under attack, Shank is once again forced on the offensive. Now he must put his trusty arsenal of handguns, shotguns, automatic weapons, chainsaws, machetes, grenades, plus all-new weaponry and moves to use in order to protect those close to him. The original game set a new standard for its visual style and Shank 2 raises the bar. Shank 2 expands on the original game’s amazing combat system to redefine the 2D side-scrolling brawler.

What it’s like

Shank 2 delivers a visceral, high-octane side-scrolling brawler experience defined by its fluid combat and striking aesthetic. You play as Shank, an ex-hitman forced back into violence to protect loved ones from a regime enforcing martial law and fascist oppression. The narrative is minimal, serving primarily as a backdrop for the action rather than a focal point of emotional depth or complex character development. Gameplay centers on satisfying, weighty melee combat where you chain together brutal combos using an arsenal of guns, blades, and environmental kills. The visual style is a standout feature, utilizing hand-drawn 2D art that renders blood and gore with exquisite, stylized detail, creating a dark yet cartoonish atmosphere. Pacing is relentless, pushing players through linear levels filled with waves of enemies and distinct boss encounters. While the difficulty has been adjusted to be more accessible than its predecessor, the core loop remains focused on immediate, adrenaline-fueled satisfaction rather than strategic depth or long-term progression systems.

Strong in CombatGameplay / MechanicsVisuals / ArtAtmosphere / MoodAudio / MusicPacingPolish / Performance

Keep in mind The narrative is thin and serves mostly as a justification for the violence, offering little in the way of character development or emotional resonance. The linear level structure limits exploration, making it less suitable for players who prefer open-world discovery or complex RPG mechanics.

AI-generated from catalog data, informed by reviews from gamesradar.com, metacritic.com, ign.com, gamefaqs.gamespot.com, gamespot.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Feb 07, 201215 years ago
PlayStation 3 Worldwide Full release Feb 07, 201215 years ago
Xbox 360 Worldwide Full release Feb 08, 201215 years ago
Linux Worldwide Full release Feb 20, 201313 years ago
Mac Worldwide Full release Feb 20, 201313 years ago

Reviews

75Critics · 4 76Players · 47

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