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Sekiro: Shadows Die Twice

Oct 28, 2020 6 years ago
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Type Base game 2019 Genres Adventure Companies Activision · Publisher · FromSoftware · Developer Follow Log in to follow

Carve your own clever path to vengeance as you come face-to-face with larger than life foes in FromSoftware's dark and twisted adventure set in feudal Japan. Unleash an arsenal of deadly prosthetic tools and ninja abilities, while blending stealth, vertical traversal, and visceral combat. Survive a relentless and bloody confrontation on a quest to restore your honor and save the one you're sworn to protect.

What it’s like

Sekiro channels the high-stakes tension of feudal Japan into a singular, focused experience defined by precision and rhythm. Unlike its RPG predecessors, this title strips away leveling mechanics to prioritize mastery of a dynamic combat system built on parrying, deflection, and posture management. The gameplay loop is relentless, demanding constant vigilance as you navigate vertical landscapes filled with deadly enemies. While the narrative serves primarily as a vehicle for revenge, it is delivered through atmospheric storytelling rather than exposition. The world feels alive and dangerous, supported by stunning art direction and immersive audio design that heightens every encounter. Progression comes not from character stats, but from player skill acquisition and unlocking new prosthetic tools. It is a brutal, uncompromising adventure where death is a learning tool, rewarding persistence with a profound sense of accomplishment.

Strong in Atmosphere / MoodAudio / MusicCombatDifficulty / ChallengeGameplay / MechanicsPacingVisuals / ArtExploration / WorldPolish / PerformanceProgression / Replayability

Keep in mind The steep difficulty curve and lack of RPG elements (like leveling up to overcome challenges) may alienate players who prefer strategic preparation over reflex-based mastery. · The linear narrative structure offers minimal character development or dialogue depth, focusing entirely on action and environmental storytelling.

AI-generated from catalog data, informed by reviews from ign.com, metacritic.com, rpgamer.com, pcgamer.com, opencritic.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Mar 22, 20197 years ago
PlayStation 4 Worldwide Full release Mar 22, 20197 years ago
Xbox One Worldwide Full release Mar 22, 20197 years ago
Google Stadia Worldwide Full release Oct 28, 20206 years ago

Reviews

90Critics · 11 90Players · 1335

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