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Prince of Persia

Mar 24, 2009 17 years ago
Type Base game 2008 Genres AdventurePlatformPuzzle Companies Ubisoft Montreal · Developer · Ubisoft Entertainment · Publisher Follow Log in to follow

Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is part of the Prince of Persia franchise. The game is set in ancient Persia, with a player-character whose name is not revealed in the game. He is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption.

What it’s like

This title reimagines the franchise as a tight, 2D Metroidvania where fluid movement is the primary mechanic. You navigate labyrinthine levels using acrobatic precision and time-manipulation powers to solve environmental puzzles and defeat mythological foes. The experience is defined by its 'perfect' platforming feel; every jump, wall-run, and dash responds with immediate, satisfying feedback. Combat is dynamic and real-time, encouraging aggressive combos against corrupted enemies rather than passive dodging. Progression is driven by acquiring new abilities that unlock previously inaccessible areas, creating a rewarding loop of exploration and backtracking. The tone balances high-stakes adventure with moments of levity, supported by a vibrant, stylized art direction that brings the mythological Persian setting to life. While the narrative serves as a vehicle for the action, the emotional core lies in the relationship between the protagonist and his companion, Elika, whose interactions provide necessary breathing room between intense sequences.

Strong in CombatExploration / WorldGameplay / MechanicsPacingProgression / ReplayabilityVisuals / ArtAtmosphere / MoodAudio / MusicCharactersDifficulty / ChallengePolish / PerformanceSystems Depth / Build Variety

Keep in mind The game demands high precision and reflexes; players who dislike challenging platforming or punishing difficulty spikes may find it frustrating. Additionally, the narrative is relatively thin and exists primarily to support the gameplay loop rather than offer deep literary engagement.

AI-generated from catalog data, informed by reviews from ign.com, metacritic.com, pcmag.com, gamespot.com, gamespew.com, reddit.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Dec 04, 200818 years ago
Xbox 360 Worldwide Full release Dec 04, 200818 years ago
PC (Microsoft Windows) Worldwide Full release Dec 11, 200818 years ago
Mac Worldwide Full release Mar 24, 200917 years ago

Reviews

84Critics · 7 77Players · 334

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