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Pathologic 2

Mar 06, 2020 6 years ago
Trailer 1 / 3
Type Base game 2019 Genres AdventureIndieRole-playing (RPG) Companies tinyBuild · Publisher · Ice-Pick Lodge · Developer · Pingle Game Studio · Supporting Follow Log in to follow

Pathologic 2 is a reimagining of the original, focused on the Haruspex, Artemy Burakh. You return to your plague-stricken hometown as a surgeon-healer caught between local kinship traditions, colonial urban power, impossible medicine, hunger, exhaustion, and a clock that never stops. Compared with the 2005 game, it is more mechanically coherent and cinematic, but still intentionally punishing: you are meant to triage, fail, compromise, and live with irreversible consequences.

What it’s like

Pathologic 2 delivers a harrowing, atmospheric survival experience where time is your most relentless enemy. You play as Artemy Burakh, a healer returning to a plague-ridden town, forced to make impossible triage decisions that permanently alter the community’s fate. The narrative is dense and literary, focusing on themes of sacrifice, duty, and the fragility of social order under existential threat. Mechanically, it emphasizes resource management and systemic interaction over traditional combat; success comes from understanding complex cause-and-effect chains rather than reflexes. The tone is oppressive and melancholic, supported by a haunting soundscape and stark, surreal visuals. While the open world invites exploration, the structure is rigidly time-bound, creating a slow-burn tension where failure is not just possible but inevitable for many paths. It is a challenging, intellectual puzzle disguised as a survival horror game.

Strong in Atmosphere / MoodAudio / MusicDifficulty / ChallengeStory / NarrativeWriting / DialogueCharactersExploration / WorldGameplay / MechanicsSocial / RelationshipsSystems Depth / Build VarietyVisuals / Art

Keep in mind The game’s deliberate pacing and obtuse mechanics can feel alienating or frustrating to players seeking clear objectives or fast-paced action. Its punishing difficulty and lack of hand-holding may deter those who prefer accessible or forgiving narrative experiences.

AI-generated from catalog data, informed by reviews from pcgamer.com, reddit.com, metacritic.com, steamcommunity.com, hypercritic.org, 24gamer.net.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release May 23, 20197 years ago
Xbox One Worldwide Full release May 23, 20197 years ago
PlayStation 4 Worldwide Full release Mar 06, 20206 years ago

Reviews

63Critics · 5 90Players · 94

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