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Mortal Kombat

Jul 03, 2013 13 years ago
Launch Trailer 1 / 2
Type Base game 2011 Genres Fighting Companies NetherRealm Studios · Developer · WB Games · Publisher Follow Log in to follow

Mortal Kombat is a 2011 fighting game developed by NetherRealm Studios. It is the ninth main installment in the Mortal Kombat franchise and a soft reboot of the series. Although beginning during the events of Mortal Kombat: Armageddon, the plot retroactively revisits the earliest period in the Mortal Kombat series: the events of the first three games. The storyline follows Raiden, the divine protector of Earth, as he attempts to change the outcome of the Armageddon events by contacting his past self.

What it’s like

Mortal Kombat delivers a visceral, high-octane fighting experience defined by brutal efficiency and theatrical flair. The premise centers on a temporal crisis where the protector of Earth seeks to alter fate by interacting with his past self, framing a narrative of revenge and survival that is campy yet emotionally grounded in its stakes. The tone balances dark fantasy horror with over-the-top silliness, creating a unique identity that takes itself seriously enough to engage but never loses its sense of fun. Structurally, the game offers a robust single-player campaign featuring cinematic cutscenes and character-specific arcs, alongside intense versus modes. The craft shines in its combat mechanics, which prioritize precise timing, combo execution, and devastating finishers over complex system mastery. Visually, it presents a polished, hyper-stylized world where gore is not just present but integral to the aesthetic satisfaction, rewarding players with spectacular visual feedback for successful maneuvers.

Strong in CombatGameplay / MechanicsVisuals / ArtAtmosphere / MoodAudio / MusicCharactersCo-op / MultiplayerPacingPolish / PerformanceStory / NarrativeSystems Depth / Build Variety

Keep in mind The narrative relies heavily on franchise lore and convoluted time-travel logic that may confuse newcomers without prior context. · Single-player content is limited primarily to the story mode and training; long-term engagement depends entirely on multiplayer competitiveness.

AI-generated from catalog data, informed by reviews from thesixthaxis.com, denofgeek.com, infinityretro.com, kotaku.com, ign.com, well-played.com.au.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 3 Worldwide Full release Apr 19, 201115 years ago
Xbox 360 Worldwide Full release Apr 19, 201115 years ago
PlayStation Vita Worldwide Full release May 03, 201214 years ago
PC (Microsoft Windows) Worldwide Full release Jul 03, 201313 years ago

Reviews

85Critics · 6 82Players · 447

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