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Mortal Kombat X

Apr 14, 2015 11 years ago
Announcement Trailer 1 / 4
Type Base game 2015 Genres Fighting Companies NetherRealm Studios · Developer · WB Games · Publisher Follow Log in to follow

Mortal Kombat X is the tenth main game in the one-on-one fighting series and a sequel to the 2011 title Mortal Kombat. The game stays close to the visual style and the mechanics of the 2011 reboot. The main controls are still based on two types of punches and kicks, and blocking, to form combos with uppercuts, teleports, special moves that incorporate weapons and fatalities. The three-tiered energy from the previous title returns, making available X-Ray moves, powered up EX moves and combo breakers. As introduced in Injustice: Gods Among Us, characters can use the environment to re-position themselves or optionally use parts as weapons. Each character now has three variations with different moves and weapons. There is once again a sprinting gauge, returning from Mortal Kombat 4.

What it’s like

Mortal Kombat X delivers a visceral, high-octane fighting experience defined by its brutal aesthetic and refined mechanics. The game excels in presentation, offering cinematic visuals and atmospheric sound design that amplify the impact of every strike. Gameplay is fast-paced and accessible, yet deep enough for competitive play, featuring a robust roster with distinct character variations that encourage experimentation. The single-player campaign stands out as a highlight, providing a structured narrative journey that feels more engaging than previous entries, though it remains secondary to the core combat loop. While the persistent online modes add longevity, they can feel repetitive over time. The tone is unapologetically violent and dark, leaning heavily into shock value with creative finishing moves that range from horrifying to hilariously over-the-top. It is a polished, adrenaline-fueled title that prioritizes immediate satisfaction and technical mastery over complex world-building or long-term narrative investment.

Strong in CombatGameplay / MechanicsVisuals / ArtAtmosphere / MoodAudio / MusicCharactersCo-op / MultiplayerDifficulty / ChallengePacingPolish / PerformanceStory / NarrativeSystems Depth / Build Variety

Keep in mind The persistent online modes can feel grind-heavy and repetitive, offering little variety for players who do not enjoy competitive matchmaking. · The single-player story, while improved, is still relatively short and linear, lacking the exploration depth found in other genre titles.

AI-generated from catalog data, informed by reviews from pcgamer.com, ign.com, metacritic.com, gamesradar.com, opencritic.com, keengamer.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Apr 13, 201511 years ago
PlayStation 4 Worldwide Full release Apr 14, 201511 years ago
Xbox One Worldwide Full release Apr 14, 201511 years ago

Reviews

84Critics · 18 79Players · 476

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