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Metro: Last Light

Nov 06, 2013 13 years ago
Trailer 1 / 2
Type Base game 2013 Genres Shooter Companies Deep Silver · Publisher · 4A Games · Developer Follow Log in to follow

Based on the Russian novel Metro 2033 by Dmitry Glukhovsky, Metro: Last Light is a post-apocalyptic horror first-person shooter that serves as a new chapter in the Metro saga and is the sequel to Metro 2033. Like its predecessor, the game is a primarily story-driven shooter with heavy stealth elements. Artyom may carry up to three weapons at a time, however bullets are scarce and valuable to the point that higher grade bullets are, in fact, the Metro's currency. When dealing with armed opponents, stealth is encouraged and it is wise to save ammunition for the many mutant creatures encountered in combat. In many situations the player can choose between straightforward shooting and stealth, also having the option for lethal or non-lethal enemy takedowns.

What it’s like

Metro: Last Light delivers a harrowing, linear journey through the suffocating depths of post-apocalyptic Moscow. The experience is defined by its oppressive atmosphere and masterful sound design, creating a sense of constant dread that permeates every tunnel and darkened station. You navigate a world where scarcity dictates survival; ammunition is currency, forcing a tense rhythm of stealth over open combat. While the shooting mechanics are solid, they serve primarily as a vehicle for an emotionally charged narrative filled with moral ambiguity and political intrigue. The game excels in its environmental storytelling and visual fidelity, using lighting and particle effects to evoke a feeling of isolation and decay. It is a tightly paced, chapter-based thriller that prioritizes immersion and mood over mechanical complexity or open-world freedom.

Strong in Atmosphere / MoodAudio / MusicStory / NarrativeCharactersGameplay / MechanicsPacingPolish / PerformanceVisuals / ArtWriting / Dialogue

Keep in mind The linear structure limits exploration and replayability, making it feel restrictive for players who prefer open-ended progression. Additionally, the combat can become repetitive due to limited resources and predictable enemy encounters, which may frustrate those seeking deep tactical variety.

AI-generated from catalog data, informed by reviews from ign.com, pcgamer.com, metacritic.com, eurogamer.net, digitaltrends.com, gamingbolt.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release May 14, 201313 years ago
PlayStation 3 Worldwide Full release May 14, 201313 years ago
Xbox 360 Worldwide Full release Aug 01, 201313 years ago
Mac Worldwide Full release Sep 11, 201313 years ago
Linux Worldwide Full release Nov 06, 201313 years ago
Wii U Worldwide Full release Exact dateno date yet

Reviews

80Critics · 10 82Players · 719

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