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Manhunt 2

Nov 06, 2009 17 years ago
Trailer 1 / 2
Type Base game 2007 Genres Adventure Companies Rockstar Toronto · Developer · Rockstar London · Developer · Rockstar Leeds · Developer · Rockstar Games · Publisher Follow Log in to follow

An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out. Demented screams echo around the dank asylum that has caged you for the last six years. You open your eyes. A white-coated body slumps to the floor through your shaking hands. A bloody syringe slips from your arm. Waves of confusion and paranoia crash over you. You have no idea who you are or how you got here. The door to your cell is open. One choice. One chance. They took your life. Time to take it back.

What it’s like

Manhunt 2 is a harrowing exercise in psychological dread and visceral stealth. You play as Daniel Lamb, an amnesiac subject of a sinister experiment, navigating the claustrophobic, decaying halls of Dixmor asylum. The experience is defined by its oppressive atmosphere; lighting is minimal, sound design is critical for survival, and silence is often more terrifying than noise. Gameplay revolves around avoiding detection rather than engaging in direct combat, utilizing environmental hazards and brutal finishing moves to eliminate threats. While the narrative attempts to unravel a conspiracy involving memory manipulation and psychological torture, it relies heavily on atmospheric storytelling over complex exposition. The craft is undeniably intense, creating a sense of isolation and vulnerability that few other titles achieve. However, the experience is uneven; while the stealth mechanics are tight and rewarding when they work, the game suffers from technical inconsistencies and occasional design choices that feel arbitrary rather than challenging.

Strong in Atmosphere / MoodCombatAudio / MusicDifficulty / ChallengeGameplay / MechanicsStory / Narrative

Keep in mind The game is notoriously unstable on modern systems, often requiring community patches to run smoothly or at all. · Its extreme gore and disturbing themes make it unsuitable for players sensitive to psychological horror or graphic violence.

AI-generated from catalog data, informed by reviews from metacritic.com, ign.com, pcgamer.com, reddit.com.

Screenshots

Releases

PlatformRegionTypeDate
PlayStation 2 Worldwide Full release Oct 29, 200719 years ago
PlayStation Portable Worldwide Full release Oct 29, 200719 years ago
Wii Worldwide Full release Mar 28, 200818 years ago
PC (Microsoft Windows) Worldwide Full release Nov 06, 200917 years ago

Reviews

61Critics · 4 72Players · 104

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