Lost Planet: Extreme Condition
Feb 27, 2008 18 years ago
The game is played through a third person over-the-shoulder view. Players are allowed to switch between first person and third person at any moment. Players either travel on foot or ride various types of mechanized suits called Vital Suits (VSs). VSs carry heavy weapons such as chainguns and rocket launchers. They can pick up weapons lying on the ground and fire multiple weapons at once. On foot, players are able to use a grappling hook to pull themselves up to normally hard-to-reach places, or to hook onto a VS and hijack it. Driving VSs and using certain weapons requires thermal energy. Also, the planet's cold temperature causes the characters' thermal energy level to continually decrease. Players can replenish their thermal energy level by defeating enemies or activating data posts. Data posts also allow players to use their navigational radars to see incoming enemies. Each of the 11 levels is accompanied by a boss, which can be either a VS or a large Akrid.
What it’s like
Lost Planet: Extreme Condition delivers a visceral, high-octane sci-fi shooter experience defined by its unique thermal survival mechanic. You navigate hostile, ice-covered landscapes as a snow pirate piloting a Vital Suit or fighting on foot, constantly managing dwindling warmth against the planet's freezing temperatures. The core loop revolves around intense, heavy-hitting combat against giant alien Akrid creatures and rival human forces. Switching between third-person over-the-shoulder and first-person perspectives allows for dynamic engagement, while grappling hooks add verticality to traversal and hijacking enemy mechs. The atmosphere is thick with tension, balancing the thrill of mechanized warfare with the constant threat of freezing to death. While the narrative serves primarily as a backdrop for the action, the game excels in its tactile feedback, weapon weight, and environmental hostility, creating a adrenaline-fueled spectacle that prioritizes immediate combat satisfaction over deep narrative complexity.
Strong in CombatGameplay / MechanicsAtmosphere / MoodAudio / MusicDifficulty / ChallengePacingVisuals / Art
Keep in mind The single-player campaign is notably short, often leaving players feeling the story concludes too abruptly. The AI can be inconsistent, and the game's age may show in dated physics or netcode during multiplayer sessions.
AI-generated from catalog data, informed by reviews from metacritic.com, ign.com, dreager1.com, gamespot.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Xbox 360 | Worldwide | Full release | Jan 12, 200720 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Jun 29, 200719 years ago |
| PlayStation 3 | Worldwide | Full release | Feb 27, 200818 years ago |