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Gunpoint

2014 12 years ago
Launch Trailer 1 / 4
Type Base game 2013 Genres AdventureIndiePlatformPuzzleStrategy Companies Abstraction Games · Supporting · Suspicious Developments · Publisher Follow Log in to follow

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data. To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.

What it’s like

Gunpoint is a masterclass in elegant, systemic design wrapped in a witty, film-noir espionage package. You play as a freelance spy infiltrating high-security facilities, not through brute force, but by manipulating the environment itself via the 'Crosslink' gadget. This tool allows you to rewire security systems on the fly—connecting lights to doors or alarms to traps—turning guards into unwitting accomplices in their own downfall. The experience is defined by its tight pacing and satisfying 'aha!' moments, where complex puzzles are solved through creative lateral thinking rather than combat prowess. While the narrative features a charmingly cynical protagonist and sharp dialogue, it serves primarily as flavor for the core loop: observing patterns, planning routes, and executing precise, non-lethal takedowns. The game exudes a moody, stylish atmosphere with minimalist visuals that prioritize clarity over clutter, ensuring that every wire and sensor is instantly readable.

Strong in Gameplay / MechanicsPacingWriting / DialogueAtmosphere / MoodCharactersPolish / PerformanceStory / NarrativeSystems Depth / Build VarietyVisuals / Art

Keep in mind The campaign is notably short, often completing in just a few hours, which may leave players wanting more content despite the high quality of what is provided. Additionally, the lack of combat depth means those seeking traditional action or RPG elements will find the experience too sparse.

AI-generated from catalog data, informed by reviews from metacritic.com, indiegamemag.com, ign.com, videogamer.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Jun 03, 201313 years ago
Linux Worldwide Full release 201412 years ago
Mac Worldwide Full release 201412 years ago

Reviews

88Critics · 5 83Players · 114

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