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Hitman Go

Apr 27, 2015 11 years ago
Trailer 1 / 2
Type Base game 2014 Genres PuzzleStrategyTurn-based strategy (TBS) Companies Square Enix · Publisher · Square Enix Montréal · Developer · CDE Entertainment · Publisher Follow Log in to follow

Hitman GO is a turn-based puzzle game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers.

What it’s like

Hitman GO transforms the franchise’s core fantasy into a serene, turn-based tactical puzzle experience. Rather than simulating espionage, it distills the essence of Agent 47 into grid-based movement where every step is a calculated risk. The premise remains simple: infiltrate locations and eliminate targets using disguises, distractions, and environmental tools, but the focus is entirely on spatial reasoning and pattern recognition. Visually, the game shines as a digital board game, featuring intricate diorama-style set pieces that blend whimsical miniature aesthetics with the franchise’s signature noir tone. The atmosphere is relaxed yet tense, prioritizing intellectual satisfaction over adrenaline. Progression is driven by mastering complex level layouts and unlocking optional objectives, offering a deep sense of accomplishment through clean, efficient solutions rather than narrative weight or character development.

Strong in Atmosphere / MoodGameplay / MechanicsPacingPolish / PerformanceVisuals / ArtAudio / MusicDifficulty / ChallengeProgression / ReplayabilitySystems Depth / Build Variety

Keep in mind The narrative is extremely thin, serving merely as a backdrop for the puzzles; players seeking deep lore should look elsewhere. Additionally, the difficulty curve can be steep and unforgiving, requiring repeated attempts to master enemy patrol patterns without any traditional 'game over' checkpoints within levels.

AI-generated from catalog data, informed by reviews from metacritic.com, eurogamer.net, pcgamer.com, mixedsignals.ml, reddit.com, apps.apple.com.

Screenshots

Releases

PlatformRegionTypeDate
iOS Worldwide Full release Apr 17, 201412 years ago
Android Worldwide Full release Jun 04, 201412 years ago
PC (Microsoft Windows) Worldwide Full release Apr 27, 201511 years ago
Windows Phone Worldwide Full release Apr 27, 201511 years ago

Reviews

75Critics · 8 74Players · 97

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