Exile's End
Nov 24, 2016 10 years ago
"Japan's take on classic Commodore 64/Amiga action-adventure games. NOT a Metroidvania. Use your wits and your weapons to discover an ancient secret and gain your redemption. Art and music by Japanese legends of console gaming. Exile's End is an homage to early 90's action-adventure PC games like Flashback and Another World, but with a Japanese flair. The core of the game is from Australian game maker Magnetic Realms with art, cutscenes, and music provided by legends of the 8 and 16-bit eras from Japan. It draws its thematic influence from the science-fiction films and anime of the 80's and its gameplay from classic Amiga and Commodore 64 action-adventures. - Music From Keiji Yamagishi (Ninja Gaiden NES, Tecmo Bowl, Captain Tsubasa) - Art by staff from Secret of Mana,First Kiss Story, Mother 3, and more! - NES-style cutscenes by OPUS (Half-Minute Hero)"
What it’s like
Exile's End delivers a tense, cinematic experience rooted in the survival-horror action-adventure tradition of the early 1990s. You play as a stranded survivor on a hostile alien world, navigating a linear yet branching narrative where wits often outweigh firepower. The atmosphere is thick with dread and isolation, heavily influenced by 80s sci-fi cinema and anime aesthetics. Visually, the game is a stunning homage to the Commodore 64 era, featuring crisp pixel art and dynamic cutscenes crafted by industry legends. The audio landscape is equally impressive, with a synth-heavy soundtrack that amplifies the eerie mood. While the gameplay relies on precise platforming and puzzle-solving rather than deep RPG mechanics, the tight pacing and multiple endings provide significant replay value. It prioritizes narrative tension and atmospheric immersion over complex systems, offering a polished, nostalgic journey for fans of classic cinematic adventures.
Strong in Atmosphere / MoodAudio / MusicVisuals / ArtDifficulty / ChallengeGameplay / MechanicsPacingStory / Narrative
Keep in mind The linear structure may disappoint players seeking open-world freedom or traditional Metroidvania backtracking mechanics. · Combat is limited and often secondary to evasion, which might frustrate those looking for robust action sequences.
AI-generated from catalog data, informed by reviews from metacritic.com, godisageek.com, youtube.com, mobygames.com, wiki.cemu.info, club.steam250.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| Linux | Worldwide | Full release | Aug 31, 201511 years ago |
| Mac | Worldwide | Full release | Aug 31, 201511 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Aug 31, 201511 years ago |
| PlayStation Vita | Worldwide | Full release | Oct 25, 201610 years ago |
| Xbox One | Worldwide | Full release | Oct 26, 201610 years ago |
| Wii U | Worldwide | Full release | Nov 24, 201610 years ago |