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Deus Ex: Human Revolution

Apr 26, 2012 14 years ago
Type Base game 2011 Genres PuzzleRole-playing (RPG)Shooter Companies Feral Interactive · Publisher · Square Enix · Publisher · GRIP Entertainment · Supporting · Nixxes Software · Supporting · Eidos Montréal · Developer Follow Log in to follow

In Deus Ex: Human Revolution you play Adam Jensen, a security specialist, handpicked to oversee the defense of one of America's most experimental biotechnology firms. But when a black ops team breaks in and kills the scientists you were hired to protect, everything you thought you knew about your job changes. At a time when scientific advancements are routinely turning athletes, soldiers and spies into super-enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path. You need to discover why - because the decisions you take and the choices you make will be the only things that can determine mankind's future.

What it’s like

Deus Ex: Human Revolution delivers a dense, cyberpunk narrative where you navigate a world of corporate espionage and transhumanist ethics. The experience is defined by its immersive sim roots: players approach objectives through stealth, hacking, social engineering, or direct combat, with meaningful choices that ripple through the plot. The atmosphere is thick with dystopian tension, supported by a moody aesthetic and a compelling score. While the core gameplay loop of upgrading Adam Jensen’s cybernetics offers deep customization and replayability, the pacing can suffer from repetitive mission structures and occasional clunky controls. The writing shines in its philosophical depth, exploring what it means to be human in an age of augmentation, though some voice acting feels dated. It remains a landmark title for fans of player agency and intricate world-building.

Strong in Atmosphere / MoodStory / NarrativeSystems Depth / Build VarietyAudio / MusicCharactersExploration / WorldGameplay / MechanicsProgression / ReplayabilityVisuals / ArtWriting / Dialogue

Keep in mind The pacing drags in the middle act due to repetitive mission design and limited level variety. · Combat mechanics feel somewhat clunky and less refined compared to modern shooters, which may frustrate action-focused players.

AI-generated from catalog data, informed by reviews from honestgamers.com, metacritic.com, reddit.com, draculascave.co, patrickkulikowski.com, pcgamer.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Aug 23, 201115 years ago
PlayStation 3 Worldwide Full release Aug 25, 201115 years ago
Xbox 360 Worldwide Full release Aug 26, 201115 years ago
Mac Worldwide Full release Apr 26, 201214 years ago

Reviews

92Critics · 8 84Players · 1033

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