Deus Ex: Human Revolution - Director's Cut
Apr 15, 2014 12 years ago
Deus Ex: Human Revolution - Director's Cut features approximately 8 hours of director's commentaries and a 45 minute “Making Of” video. It also features an improved visual engine and a complete overhaul of the boss battles. Deus Ex: Human Revolution - Director's Cut is an expanded game for Deus Ex: Human Revolution which is an action role-playing game. It is the third game in the Deus Ex series, and a prequel to the original Deus Ex (2000). The gameplay—combining first-person shooter, stealth, and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out.
What it’s like
Deus Ex: Human Revolution - Director's Cut is a cyberpunk immersive sim that places you in the role of Adam Jensen, a security specialist turned augmented human navigating a world where transhumanism blurs the line between man and machine. The experience is defined by its heavy emphasis on player agency; every encounter offers multiple solutions, from brutal combat to stealthy infiltration or social manipulation via dialogue trees. The narrative unfolds through a conspiracy thriller lens, exploring themes of corporate power, identity, and ethical compromise without forcing a single path. While the pacing can occasionally drag during lengthy exploration segments, the core loop remains compelling due to deep customization systems. You invest in 'Praxis Kits' to tailor Jensen’s abilities, creating a unique playstyle that feels responsive and impactful. The atmosphere is thick with dystopian dread, supported by a moody aesthetic and excellent voice acting that grounds the high-concept sci-fi premises in tangible human emotion.
Strong in Atmosphere / MoodGameplay / MechanicsStory / NarrativeSystems Depth / Build VarietyAudio / MusicCharactersCombatExploration / WorldPolish / PerformanceProgression / ReplayabilityVisuals / ArtWriting / Dialogue
Keep in mind The base game's combat can feel somewhat clunky or weighty compared to modern shooters, which may frustrate players seeking tight, arcade-like action. · Pacing suffers during long traversal sections and repetitive environmental puzzles, making the experience feel slower than its narrative intensity suggests.
AI-generated from catalog data, informed by reviews from steamcommunity.com, pcgamer.com, scifidimensions.com, metacritic.com, gamespot.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PlayStation 3 | Worldwide | Full release | Oct 22, 201313 years ago |
| Xbox 360 | Worldwide | Full release | Oct 22, 201313 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Oct 25, 201313 years ago |
| Wii U | Worldwide | Full release | Oct 25, 201313 years ago |
| Mac | Worldwide | Full release | Apr 15, 201412 years ago |