Dead or Alive 5 Last Round
Mar 30, 2015 11 years ago
Dead or Alive 5 Last Round is a fighting game developed. It is the third updated version of the 2012 game Dead or Alive 5, following the 2013 games Dead or Alive 5 Plus and Dead or Alive 5 Ultimate. Dead or Alive 5 Last Round features all the content from Dead or Alive 5 Ultimate, adding new costumes and customizable hairstyles, as well as two new characters and two new stages. The PlayStation 4 and Xbox One versions received upgraded graphics, running at 1080p resolution and 60 frames per second. These two version also use the new game engine called Soft Engine and designed to better depict "softness" of characters' bodies.
What it’s like
Dead or Alive 5 Last Round serves as the definitive capstone to its specific iteration of the series, offering a polished and highly accessible entry point into 3D fighting games. The core experience revolves around fast-paced, technical combat that emphasizes precise timing, directional inputs, and counter-based mechanics rather than brute force. Players engage in intense one-on-one duels featuring a diverse roster of martial artists, ninjas, and mercenaries, each with unique move sets and playstyles. The game shines in its online multiplayer infrastructure, providing robust netcode and matchmaking for competitive play, while also including substantial single-player content like training modes and AI challenges. Visually, the upgrade to 1080p/60fps on modern consoles delivers fluid motion and sharp character models, enhancing the clarity of hitboxes and animations. While the narrative is minimal, serving primarily as a backdrop for character introductions, the focus remains squarely on mechanical mastery, visual fidelity, and the satisfaction of executing complex combos in a responsive environment.
Strong in Co-op / MultiplayerCombatPolish / PerformanceAudio / MusicDifficulty / ChallengeGameplay / MechanicsSystems Depth / Build VarietyVisuals / Art
Keep in mind The game lacks deep narrative or role-playing elements, focusing entirely on arcade-style combat mechanics that may feel repetitive to players seeking story-driven content. · Some aspects of the character design prioritize aesthetic appeal over practical visual clarity during fast-paced fights, which can occasionally obscure hit detection for newcomers.
AI-generated from catalog data, informed by reviews from metacritic.com, hardcoregamer.com.
Screenshots
Releases
| Platform | Region | Type | Date |
|---|---|---|---|
| PlayStation 3 | Worldwide | Full release | Feb 17, 201511 years ago |
| PlayStation 4 | Worldwide | Full release | Feb 19, 201511 years ago |
| Xbox 360 | Worldwide | Full release | Feb 19, 201511 years ago |
| Xbox One | Worldwide | Full release | Feb 19, 201511 years ago |
| PC (Microsoft Windows) | Worldwide | Full release | Mar 30, 201511 years ago |