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Dark Souls II: Crown of the Ivory King

Sep 30, 2014 12 years ago
Type Base game 2014 Genres AdventureRole-playing (RPG) Companies FromSoftware · Publisher · Bandai Namco Games · Publisher Follow Log in to follow

Dark Souls II: Crown of the Ivory King is the third DLC expansion for Dark Souls II, released in September 2014. It transports players to the frozen wasteland of Eleum Loyce, where they face new enemies, perilous environments, and challenging bosses. The expansion adds new weapons, armour, and spells, along with additional lore detailing the history of the Ivory King and his kingdom.

What it’s like

Crown of the Ivory King delivers a masterclass in atmospheric environmental storytelling set within Eleum Loyce, a frozen, decaying castle shrouded in treacherous ice and blinding snow. The experience is defined by its oppressive mood and verticality, where every step feels perilous against the backdrop of a kingdom lost to time. Gameplay remains true to the Souls formula: punishingly difficult combat that demands precision, patience, and mastery of spacing. The level design is intricate and non-linear, rewarding careful exploration with hidden paths and valuable loot. While the narrative is fragmented and lore-heavy rather than dialogue-driven, it effectively deepens the world’s mythology through environmental cues and item descriptions. The addition of new weapons and spells offers meaningful build variety, enhancing replayability for those who enjoy optimizing their character's capabilities against relentless enemy encounters.

Strong in Atmosphere / MoodCombatDifficulty / ChallengeAudio / MusicExploration / WorldGameplay / MechanicsPolish / PerformanceProgression / ReplayabilitySystems Depth / Build VarietyVisuals / Art

Keep in mind Players seeking a straightforward, linear narrative or accessible difficulty will likely find the experience frustratingly opaque and punishing. The game’s reliance on fragmented lore may leave some feeling disconnected from the story, as it requires active interpretation rather than passive consumption.

AI-generated from catalog data, informed by reviews from metacritic.com, gamefaqs.gamespot.com, dylanoke.wordpress.com, gamespot.com, howlongtobeat.com, digitaltrends.com.

Screenshots

Releases

PlatformRegionTypeDate
PC (Microsoft Windows) Worldwide Full release Sep 30, 201412 years ago
PlayStation 3 Worldwide Full release Sep 30, 201412 years ago
Xbox 360 Worldwide Full release Sep 30, 201412 years ago

Reviews

82Critics · 7 87Players · 41

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